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rendering simplification / art style cohesion #29

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0XDE57 opened this issue Mar 11, 2023 · 1 comment
Open

rendering simplification / art style cohesion #29

0XDE57 opened this issue Mar 11, 2023 · 1 comment
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@0XDE57
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0XDE57 commented Mar 11, 2023

Currently a mix of procedurallly generated ship textures and vector polygons for asteroids.

The 3D rotate / barrel roll is interesting, but does it add anything? I would keep the dodge mechanic perhaps but drop the 3D aspect.

I would consider making the ship simple vector polygons instead of textures.

  • simplify rendering pipeline to not mix 3D renderables with the scene
  • make art style more coherent / self consistent
@0XDE57
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0XDE57 commented Nov 4, 2023

alternatively, move to 3D and get rid of z-sorting?

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