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materials.html
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<!DOCTYPE HTML>
<!--
Twenty by HTML5 UP
html5up.net | @n33co
Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
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<html>
<head>
<title>Materias - WebGl Milano Workshop</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<!--[if lte IE 8]><script src="assets/css/ie/html5shiv.js"></script><![endif]-->
<link rel="stylesheet" href="assets/css/main.css" />
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<body class="contact">
<div id="page-wrapper">
<!-- Header -->
<header id="header">
<h1 id="logo"><a href="index.html"><span>June 2015</span> Milano, Italy</a></h1>
<nav id="nav">
<ul>
<li class="current"><a href="index.html">HOME</a></li>
<li class="current"><a href="index.html#about">About OTS</a></li>
<li class="current"><a href="index.html#sponsors">Sponsors</a></li>
<li class="current"><a href="materials.html">Roadmap</a></li>
<li class="current"><a href="contact.html">Contact</a></li>
</ul>
</nav>
</header>
<!-- Main -->
<article id="main" class="markdown-body entry-content" itemprop="mainContentOfPage">
<div class="content">
<h2><a id="user-content-saturday-june-6th---getting-started" class="anchor" href="#saturday-june-6th---getting-started" aria-hidden="true"><span class="octicon octicon-link"></span></a>Saturday, June 6th - getting started!</h2>
<ul>
<li> <a href="https://docs.google.com/presentation/d/1jHReQE5lchAcquooXlse_dfuz4_mcumx4HfNhDx6Pqg/edit">Theory #1: what is 3D computer graphic</a></li>
<li> <a href="https://docs.google.com/presentation/d/1jHReQE5lchAcquooXlse_dfuz4_mcumx4HfNhDx6Pqg/edit">Theory #2: working with real world complexity</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/01_create_scene.md">Create a bare scene</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/02_run_scene.md">Let the renderer run</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/03_create_geometry.md">Creating geometry with primitives</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/04_adding_lights.md">Adding lights</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/05_use_transformations.md">Use transformations (translate, rotate, scale) with 3D objects</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/06_user_interaction.md">Make an interactive scene with OrbitControls</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/07_grouping_objects.md">Grouping objects: the scene graph</a></li>
</ul>
<h2><a id="user-content-saturday-june-13th---working-with-materials" class="anchor" href="#saturday-june-13th---working-with-materials" aria-hidden="true"><span class="octicon octicon-link"></span></a>Saturday, June 13th - working with materials!</h2>
<ul>
<li> Brief recap about Workshop #1</li>
<li> <a href="https://docs.google.com/presentation/d/1kVe2cK1NEQK6FznNgbK-XYGfJikU4wsSxnMXuAAUYnQ/edit#slide=id.g5913d61c0_0_6">Theory: materials and textures</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/08_custom_geometry.md">Load custom geometry using COLLADA file format</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/09_traversing_scene_graph.md">Modifying custom geometries iterating the scene graph</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/10_materials_diffuse.md">Change material's color using <em>diffuse</em> property</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/11_materials_opacity.md">Make transparent materials with <em>opacity</em></a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/12_texture_loading.md">Load custom textures and apply them to the materials</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/13_texture_mapping.md">Texture mapping: how should I apply the "wallpaper"?</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/14_environment_texture.md">Give a real environment to your scene with environment maps</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/15_texture_channels.md">Just a "wallpaper"? How to control different properties through textures</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/16_materials_reflections.md">Add real reflections to materials with the CubeCamera</a></li>
<li> <a href="https://github.com/3DWeb-cc/webgl-workshop/blob/gh-pages/course_material/17_materials_refractions.md">Create a realistic glass material with refraction</a></li>
</ul>
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</article>
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