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Describe the bug
I noticed when you set the suburban texture 0 to a custom texture, there's an UV Texture "Artifact" generated/created.
To Reproduce
Steps to reproduce the behavior:
Place down Suburban
Open Suburban attributes
Paste this setObjectTextureGlobal [0, "file/path/to/NameOfTexture.paa"]; into Suburban init box
Preview mission
Expected behavior
An UV Texture "Artifact" is created/formed on two areas of the Suburban, the spots are located on a small section of the rear passenger doors and above to and next to the back wheels.
Screenshots
Desktop (please complete the following information):
OS: Windows 11
Version: Latest Steam Release Version
Additional context
Most probable solution would be to re-generate/re-create the UV Texture Map for the Suburban.
The text was updated successfully, but these errors were encountered:
Hi Thanks for the report, will add to my list! Unsure on complete fixes, the dev who made these hasn't been contactable for years - I have some issues with the helicopter I can't fix like it landing awkwardly.
Will look to see what I can do on it
Describe the bug
I noticed when you set the suburban texture 0 to a custom texture, there's an UV Texture "Artifact" generated/created.
To Reproduce
Steps to reproduce the behavior:
this setObjectTextureGlobal [0, "file/path/to/NameOfTexture.paa"];
into Suburban init boxExpected behavior
An UV Texture "Artifact" is created/formed on two areas of the Suburban, the spots are located on a small section of the rear passenger doors and above to and next to the back wheels.
Screenshots
Desktop (please complete the following information):
Additional context
Most probable solution would be to re-generate/re-create the UV Texture Map for the Suburban.
The text was updated successfully, but these errors were encountered: