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game.js
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var gameStarted = false
var level = 0
var buttonColors = ["red", "blue", "green", "yellow"]
var gamePattern = []
var userClickedPattern = []
function nextSequence() {
userClickedPattern = []
var randomNumber = Math.floor(Math.random() * 4)
var randomChosenColor = buttonColors[randomNumber]
gamePattern.push(randomChosenColor)
$("#" + randomChosenColor)
.fadeToggle(100)
.fadeToggle(100)
$("#level-title").text("Level " + ++level)
console.log(gamePattern)
// console.log(userClickedPattern)
return randomChosenColor
}
function playSound(color) {
switch (color) {
case "red":
var redSound = new Audio("./sounds/red.mp3")
redSound.volume = 0.025
redSound.play()
break
case "green":
var greenSound = new Audio("./sounds/green.mp3")
greenSound.volume = 0.025
greenSound.play()
break
case "yellow":
var yellowSound = new Audio("./sounds/yellow.mp3")
yellowSound.volume = 0.025
yellowSound.play()
break
case "blue":
var blueSound = new Audio("./sounds/blue.mp3")
blueSound.volume = 0.025
blueSound.play()
break
default:
break
}
}
function animatePress(currentColor) {
currentColor.addClass("pressed")
setTimeout(function () {
currentColor.removeClass("pressed")
}, 100)
}
$(".btn").on("click", function () {
var userChosenColor = $(this).attr("id")
userClickedPattern.push(userChosenColor)
playSound(userChosenColor)
animatePress($(this))
checkAnswer(userClickedPattern[userClickedPattern.length - 1])
console.log(userClickedPattern)
})
function checkAnswer(currentLevel) {
if (currentLevel == gamePattern[userClickedPattern.length - 1]) {
// console.log("success")
if (userClickedPattern.length == gamePattern.length) {
setTimeout(function () {
nextSequence()
}, 1000)
}
} else {
// console.log("wrong")
$("#level-title").text("Game Over")
level = 0
userClickedPattern = []
gamePattern = []
}
}
console.log(gameStarted)
if (!gameStarted) {
gameStarted = true
$(document).one("keypress", function () {
nextSequence()
// $("#level-title").text("Level " + level)
console.log(gameStarted)
})
}