diff --git a/lua/acf/hooks/hooks_missiles_sv.lua b/lua/acf/hooks/hooks_missiles_sv.lua index 741f205..7e157be 100644 --- a/lua/acf/hooks/hooks_missiles_sv.lua +++ b/lua/acf/hooks/hooks_missiles_sv.lua @@ -11,7 +11,7 @@ Hooks.Add("ACF_Missiles_Server", function(Gamemode) --- @param Entity entity The affected missile. --- @param Data table The bullet data of the affected missile. --- @return boolean # True if the missile can explode, false otherwise. - function Gamemode:ACF_MissileCanExplode() + function Gamemode:ACF_PreExplodeMissile() return true end diff --git a/lua/acf/missiles/acfm_roundinject.lua b/lua/acf/missiles/acfm_roundinject.lua index 11b88b6..ff33571 100644 --- a/lua/acf/missiles/acfm_roundinject.lua +++ b/lua/acf/missiles/acfm_roundinject.lua @@ -163,7 +163,7 @@ else return Result end - hook.Add("ACF_VerifyData", "ACF Missile Ammo", function(EntClass, Data, ...) + hook.Add("ACF_OnVerifyData", "ACF Missile Ammo", function(EntClass, Data, ...) if not AllowedClass[EntClass] then return end if Data.Destiny ~= "Missiles" then return end diff --git a/lua/entities/acf_computer/init.lua b/lua/entities/acf_computer/init.lua index dfc4a97..e054f98 100644 --- a/lua/entities/acf_computer/init.lua +++ b/lua/entities/acf_computer/init.lua @@ -117,7 +117,7 @@ do -- Spawn and update function Class.VerifyData(Data, Class) end - hook.Run("ACF_VerifyData", "acf_computer", Data, Class) + hook.Run("ACF_OnVerifyData", "acf_computer", Data, Class) end end diff --git a/lua/entities/acf_glatgm/init.lua b/lua/entities/acf_glatgm/init.lua index 3f86dcb..6a2aa9d 100644 --- a/lua/entities/acf_glatgm/init.lua +++ b/lua/entities/acf_glatgm/init.lua @@ -32,7 +32,7 @@ local function ClampAngle(Object, Limit) end local function DetonateMissile(Missile, Inflictor) - local CanExplode = hook.Run("ACF_MissileCanExplode", Missile, Missile.BulletData) + local CanExplode = hook.Run("ACF_PreExplodeMissile", Missile, Missile.BulletData) if not CanExplode then return end diff --git a/lua/entities/acf_missile/init.lua b/lua/entities/acf_missile/init.lua index e9fa7ee..0a704c7 100644 --- a/lua/entities/acf_missile/init.lua +++ b/lua/entities/acf_missile/init.lua @@ -291,7 +291,7 @@ local function CalcFlight(Missile) end local function DetonateMissile(Missile, Inflictor) - local CanExplode = hook.Run("ACF_MissileCanExplode", Missile, Missile.BulletData) + local CanExplode = hook.Run("ACF_PreExplodeMissile", Missile, Missile.BulletData) if not CanExplode then return end diff --git a/lua/entities/acf_rack/init.lua b/lua/entities/acf_rack/init.lua index 94b922f..7c2e03a 100644 --- a/lua/entities/acf_rack/init.lua +++ b/lua/entities/acf_rack/init.lua @@ -6,7 +6,6 @@ include("shared.lua") -- Local Vars ----------------------------------- local EMPTY = { Type = "Empty", PropMass = 0, ProjMass = 0, Tracer = 0 } -local HookRun = hook.Run local ACF = ACF local Contraption = ACF.Contraption local Classes = ACF.Classes @@ -89,7 +88,7 @@ do -- Spawning and Updating -------------------- Rack.VerifyData(Data, Rack) end - hook.Run("ACF_VerifyData", "acf_rack", Data, Rack) + hook.Run("ACF_OnVerifyData", "acf_rack", Data, Rack) end end diff --git a/lua/entities/acf_radar/init.lua b/lua/entities/acf_radar/init.lua index 43c1685..00e68b5 100644 --- a/lua/entities/acf_radar/init.lua +++ b/lua/entities/acf_radar/init.lua @@ -325,7 +325,7 @@ do -- Spawn and Update functions Class.VerifyData(Data, Class) end - hook.Run("ACF_VerifyData", "acf_radar", Data, Class) + hook.Run("ACF_OnVerifyData", "acf_radar", Data, Class) end end diff --git a/lua/entities/acf_receiver/init.lua b/lua/entities/acf_receiver/init.lua index 6f2591d..1f1f570 100644 --- a/lua/entities/acf_receiver/init.lua +++ b/lua/entities/acf_receiver/init.lua @@ -124,7 +124,7 @@ do -- Spawn and Update functions Class.VerifyData(Data, Class) end - hook.Run("ACF_VerifyData", "acf_receiver", Data, Class) + hook.Run("ACF_OnVerifyData", "acf_receiver", Data, Class) end end