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Move entity options #213
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It might be a good idea to instead just allow a whitelist system for mobs that should be allowed to move instead, with the default as players, and than have the entry "hostile", "neutral", and "passive" as valid entries |
thats even better. thx. I will think about it |
I thought about representing the List with Interfaces: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/LivingEntity.html. Benefits:
Problem: |
Craft File
Console Output
I will start a Pull Request when the translation etc. works completely. |
…lse and added a moveEntityList option which can contain multiple Class/Interface Names from package org.bukkit.entity. Default is Player and Animals.
This is now a duplicate of #398 which includes a more through description of the type of solution we would like to see. |
Is your feature request related to a problem? Please describe.
I have a friend who wants to have the options: movePassiveMobs and moveHostileMobs. Should I do a Pull request after I wrote these options or do you think these options shouldn't be included (seperate from origin)?
Second thing I think the onlyMovePlayers CraftType option should not default to true!
File: /modules/api/.../craft/CraftTypes.java Line: 163 (position based on commit 3dd6c7f)
onlyMovePlayers = (boolean) data.getOrDefault("onlyMovePlayers", true);
Reasons
Describe the solution you'd like
I will implement a movePassiveMobs(default: true) and moveHostileMobs(default: false) and change the default of onlyMovePlayer to false.
So every ship will be able to transport peaceful creatures, but zombies etc. won't be transported by default.
Is there a pull request interest after finishing?
Thx for reading.
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