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Hi @ZHAWluci have you solved this? Maybe you are using a SVGLoader with a different version of Three.js. |
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What is the current behavior?
I want to import a SVG file into my AR.js scene to be displayed on a marker.
For that I am using the official Three.js SVGLloader[1]. While using this with pure Three.js I am able to load a SVG into my scene and display it. But when I use the exact same function combined with AR.js I get this error:
Please mention other relevant information such as the browser version, Operating System and Device Name
Windows - Chrome
What is the expected behavior?
To see my extruded SVG logo in AR.js like I see it on Three.js
[1] https://threejs.org/docs/#examples/en/loaders/SVGLoader
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