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README.md

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Fuzzy logic racing car

The project tries to apply fuzzy logic to control car in simple racing game.

Screenshot form the game, including graphs

Controls

  • C – switch the vehicle controller between the keyboard (user) and the fuzzy controller.
  • P – pause the controller.
  • S – execute of one simulation step during pause (1 frame assuming 30 frames per second). At each step, the state of the fuzzy controller is also written to the output (console).
  • V – toggle drawing graphs to illustrate the operation of controller rules.
  • Q – exit from the program.
  • Arrows () and spacebar ( ) – vehicle control when the keyboard controller is active.

To-do