-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMakefile.win
27 lines (19 loc) · 1.17 KB
/
Makefile.win
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
#OBJS specifies which files to compile as part of the project
OBJS = main.cpp Shader.cpp
#CC specifies which compiler we're using
CC = g++
#INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -IC:\x86_64-w64-mingw32\include -IC:\development\glm -IC:\development\glew-2.2.0\include -IC:\development\SDL2-devel-2.0.14-mingw.tar\SDL2-2.0.14\x86_64-w64-mingw32\include
#LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -LC:\x86_64-w64-mingw32/lib -LC:\development\glew-2.2.0\lib\Release\Win32 -LC:\development\SDL2-devel-2.0.14-mingw.tar\SDL2-2.0.14\i686-w64-mingw32\lib
#COMPILER_FLAGS specifies the additional compilation options we're using
#-w suppresses all warnings
#-Wl,-subsystem,windows gets rid of the console window
#COMPILER_FLAGS = -w -Wl,-subsystem,windows
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lglew32 -lglu32
#OBJ_NAME specifies the name of our exectuable
OBJ_NAME = Application
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(LINKER_FLAGS) $(COMPILER_FLAGS) -o $(OBJ_NAME)