From f334fab419b232348847a91fe9e20bb719a4491a Mon Sep 17 00:00:00 2001 From: loliwut <77616595+loliwut@users.noreply.github.com> Date: Thu, 27 Jun 2024 00:09:36 +0000 Subject: [PATCH] Update CVRAvatar.md Added header whitelist indicators --- docs/cck/components/CVRAvatar.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/cck/components/CVRAvatar.md b/docs/cck/components/CVRAvatar.md index 8308bee..73aa28e 100644 --- a/docs/cck/components/CVRAvatar.md +++ b/docs/cck/components/CVRAvatar.md @@ -1,4 +1,4 @@ -# CVR Avatar +# CVR Avatar
The CVR Avatar Component is necessary for making an avatar upload. To use this component, the GameObject must have a [Unity Animator component](https://docs.unity3d.com/2021.3/Documentation/Manual/class-Animator.html) and the [CVR Asset Info](CVR Asset Info.md) component. If these two components aren't present when the CVR Avatar component is added, they will be generated automatically. @@ -39,4 +39,4 @@ Videos needed: - examples showing in-editor and in-game versions of each AAS item type - (optionally) setup for eye/face tracking - basic avatar setup guide -## Notes \ No newline at end of file +## Notes