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How to use the Hybrid representation (Mesh + Gaussians on the surface) in 3d softwares #28
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Hello xiiliu, I just added a short notebook that shows how to render images with the hybrid representation in Python. However, I saw that there are a few Gaussian Splatting real-time viewers out there, and even Unity, Unreal Engines and Blender extensions. I'm currently taking a look at these, and I will try to propose some viewer or extension to visualize the hybrid representation. For the presentation video, I first animated the meshes in Blender, then exported the animation files inside python to render with SuGaR. The scripts are inside the I will push the final version of this script and provide a tutorial as soon as possible. |
Thank you for the reply and I got your point. Yes, there are already some plugins specifically designed for Gaussian Splatting available in Unity or UE, and I have used them. With the help of these plugins, we can do more things in industry. Like this one for Unity: https://github.com/aras-p/UnityGaussianSplatting But since the rendering way of SuGaR is different with Gaussian Splatting, so the plugins don't work with SuGaR. Hope SuGaR can has its own plugins in 3D softwares soon~ |
@Anttwo Is there an update on this one? |
@Anttwo Thanks again for your great work.
Have a question about how to use the Hybrid representation in 3d softwares like Blender, Unity, UE, etc.
After I use 'train.py' to run the entire pipeline, I got the 'refined_mesh' folder with .obj and .png file, these are mesh and texture. I can import them into Blender, but the rendering effect is not satisfactory.
I also get the 'refined' and 'coarse_mesh' folders with .pt files, but I don't know how to use them into Blender.
Could you please give me guidance?
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