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var splitDangerDistance = (allPossibleThreats0[i].size + 930) / Math.sqrt(badAngles.length + 1); var normalDangerDistance = (allPossibleThreats0[i].size + 200) / Math.sqrt(badAngles.length + 0.8);
If you change your codes into this , now the split danger distance and the normal danger distance of the enemies will be reduced if there are more of them around , so if a few of them squeeze you the bot kinda gives-in from the danger distances and gets loads of headroom
N-Joy
The text was updated successfully, but these errors were encountered:
ermiyaeskandary
changed the title
here we go , brilliance pours down (DYNAMIC THREAT MANAGEMENT)
Dynamic Threat Management
Apr 20, 2016
var splitDangerDistance = (allPossibleThreats0[i].size + 930) / Math.sqrt(badAngles.length + 1); var normalDangerDistance = (allPossibleThreats0[i].size + 200) / Math.sqrt(badAngles.length + 0.8);
If you change your codes into this , now the split danger distance and the normal danger distance of the enemies will be reduced if there are more of them around , so if a few of them squeeze you the bot kinda gives-in from the danger distances and gets loads of headroom
N-Joy
The text was updated successfully, but these errors were encountered: