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CI #38: Commit 6d3a0c2 pushed by Azkellas
February 5, 2024 11:45 1m 21s main
February 5, 2024 11:45 1m 21s
Add assets
CI #37: Commit 6d3a0c2 pushed by Azkellas
February 5, 2024 11:44 51s main
February 5, 2024 11:44 51s
Add assets
CI #36: Commit 6d3a0c2 pushed by Azkellas
February 5, 2024 11:41 46s main
February 5, 2024 11:41 46s
Add assets
CI #35: Commit 6d3a0c2 pushed by Azkellas
February 5, 2024 11:34 50s main
February 5, 2024 11:34 50s
Add test against baseline
CI #34: Commit 10a5ee9 pushed by Azkellas
February 5, 2024 11:32 49s main
February 5, 2024 11:32 49s
Fix sdf grid position in vis and raymarch grid snapping
CI #33: Commit 5e3f47b pushed by Azkellas
February 5, 2024 10:25 43s main
February 5, 2024 10:25 43s
Allow watching shader folder from root and client folders
CI #32: Commit 735173e pushed by Azkellas
February 5, 2024 09:59 1m 13s main
February 5, 2024 09:59 1m 13s
Bump egui-gizmo from 0.14.1 to 0.15.0
CI #31: Commit b8f78fa pushed by Azkellas
February 5, 2024 09:49 1m 13s main
February 5, 2024 09:49 1m 13s
Better comment for raymarching interpolation
CI #29: Commit 9e8d57f pushed by Azkellas
February 4, 2024 17:17 43s main
February 4, 2024 17:17 43s
Refactor ui
CI #28: Commit ea6890c pushed by Azkellas
February 4, 2024 16:11 1m 3s main
February 4, 2024 16:11 1m 3s
Add raymarching
CI #27: Commit 5ffbb82 pushed by Azkellas
February 4, 2024 15:41 47s main
February 4, 2024 15:41 47s
Only load model on open file
CI #26: Commit b2ad10a pushed by Azkellas
February 3, 2024 21:25 58s main
February 3, 2024 21:25 58s
Optimize voxels vis
CI #25: Commit 80bdfa8 pushed by Azkellas
February 1, 2024 21:18 1m 6s main
February 1, 2024 21:18 1m 6s
Optimize voxels vis
CI #24: Commit c1ae2f2 pushed by Azkellas
February 1, 2024 21:16 54s main
February 1, 2024 21:16 54s
Add bounding_box_extent parameter
CI #22: Commit 01959e9 pushed by Azkellas
February 1, 2024 17:50 50s main
February 1, 2024 17:50 50s
Add voxels vis, extrait mesh from model
CI #21: Commit 79f65c6 pushed by Azkellas
February 1, 2024 11:40 48s main
February 1, 2024 11:40 48s
Add voxels vis, extrait mesh from model
CI #20: Commit 46820f5 pushed by Azkellas
February 1, 2024 11:39 50s main
February 1, 2024 11:39 50s
Add voxels vis, extrait mesh from model
CI #19: Commit 2359abf pushed by Azkellas
February 1, 2024 11:35 1m 1s main
February 1, 2024 11:35 1m 1s
Clean some todos
CI #18: Commit 187b9d6 pushed by Azkellas
January 31, 2024 22:43 46s main
January 31, 2024 22:43 46s
Use new point-triangle function
CI #17: Commit 9a4c764 pushed by Azkellas
January 31, 2024 22:34 1m 41s main
January 31, 2024 22:34 1m 41s
Use new point-triangle function
CI #16: Commit c43e803 pushed by Azkellas
January 31, 2024 22:27 44s main
January 31, 2024 22:27 44s
Add tests for Point::new/x/y/z
CI #15: Commit e36411b pushed by Azkellas
January 31, 2024 16:34 51s main
January 31, 2024 16:34 51s
Adapt surface width to the size of the model at load
CI #14: Commit b9f2cba pushed by Azkellas
January 31, 2024 10:44 56s main
January 31, 2024 10:44 56s
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