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[Feature 6] Managing entity health based on various decisions #12

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SoySerhio507 opened this issue Oct 31, 2022 · 0 comments · May be fixed by #18 or #16
Open

[Feature 6] Managing entity health based on various decisions #12

SoySerhio507 opened this issue Oct 31, 2022 · 0 comments · May be fixed by #18 or #16
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enhancement New feature or request
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@SoySerhio507
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Entities (Players and enemies) spawn at max health. They can take damage, which decreases your current health. They can regenerate health with potions, which increases their current health. Current health cannot be greater than max health. They can take vitality potions that increase their max and current health by a fixed amount.

@SoySerhio507 SoySerhio507 added the enhancement New feature or request label Oct 31, 2022
@SoySerhio507 SoySerhio507 self-assigned this Oct 31, 2022
@Raiyankr Raiyankr changed the title Entity Health Managing entity health based on various decision Oct 31, 2022
@Raiyankr Raiyankr changed the title Managing entity health based on various decision Managing entity health based on various decisions Oct 31, 2022
@SoySerhio507 SoySerhio507 changed the title Managing entity health based on various decisions [Feature 6] Managing entity health based on various decisions Nov 1, 2022
@Raiyankr Raiyankr added this to the 20/11/2022 milestone Nov 1, 2022
@tanverzahed tanverzahed modified the milestones: 20/11/2022, 13/11/2022 Nov 1, 2022
This was linked to pull requests Nov 29, 2022
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