Name Critter
Vet Gives Initial Stats
Actions
- Doctor
- Feed
- Play/toy
- Bedtime story
- Shopping/Maintnance
- Work (for money)
pick a currency
stats (decrease by percent ex:5%)
stats based on actions
Stats
- Health
- Nutrition
- Happiness
- Intelligents
Ending
- Health < 1 then (fade)
- Nutrition
- < 1 (faint)
-
20 (diabetes)
- Happiness < 1 (runs away)
- Intelligents
- < 1 (alzheimers/lost)
-
20 (over run the world)
Each item will be stored as a global variable.