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NpcManagerPatcher.cs
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using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RiOpen
{
/*
* NpcManager.SpawnNpcQueue
* Intent: Prevent customers from entering if the shop is not open
*/
[HarmonyPatch(typeof(NpcManager), "SpawnNpcQueue")]
internal class NpcManager_SpawnNpcQueue_Patcher
{
static bool Prefix()
{
if (!ShopOpenState.getOpen())
{
return false;
}
return true;
}
}
/*
* NpcManager.CallNextNpc
* Intent: Prevent customers from entering if the shop is not open
*/
[HarmonyPatch(typeof(NpcManager), "CallNextNpc")]
internal class NpcManager_CallNextNpc_Patcher
{
static bool Prefix()
{
ShopOpenState.setOpen(true);
return true;
}
}
}