-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NPC detection - stealth #164
Comments
I've used actoreditor instead of leveleditor in the x-ray SDK. I've commented everything again. I've also gone to another renegade camp and it seems like it finally worked. I was able to kill enemies without others noticing. Maybe the enemies I had saved the game next to were bugged. Now what I want to do:
If you have any info of these things, please elaborate. |
https://www.reddit.com/r/stalker/comments/1aycrdj/game_sound_files_tweaking_for_better_stealth/ I've asked the same here and one of the user replied that after a kill everyone near is alerted abotu this in the xr_death script and their reaction also depends on other conditions like sound detection. @Decane are you deep enough in the coding of this game to be able to find out how this xr_death script works and could you try to do the same solution as in ZRP? |
The game's scripts do not "remember" who killed an NPC across a load boundary, even in vanilla. The reply in that Reddit thread references the following code in the vanilla xr_death.script:
But everything in And when a save is created, Finally, in vanilla CS, the TL;DR - xr_death.script has nothing to do with your detection problem. |
Well, the answer might be in xr_danger.script as per NatVak's (he's ZRP's author I believe) reply on my reddit thread. Thanks for answering anyway. |
Hi, i'm pulling my hair out trying to tweak NPC detection so they don't detect someone dying from 20 metres away and immediately shoot me...
I'm testing everything on a renegade camp in the swamps:
Editing bullet sounds actually worked and they don't detect me if I shoot the ground around them, but nothing works for killing NPC's.
Do you have any idea if it's possible to tweak this?
The text was updated successfully, but these errors were encountered: