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shapely_electabuzz (1).js
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/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
@title:
@author:
@tags: []
@addedOn: 2024-00-00
*/
const player = "p";
const sunlight = "s";
const water = "w";
const co2 = "c";
setLegend(
[ player, bitmap`
................
................
................
................
................
................
.....44.44......
.....44444......
......444.......
.......4........
.......4........
.......4........
....C..4..C.....
....CCCCCCC.....
.....CCCCC......
.....CCCCC......` ],
[ sunlight, bitmap`
................
................
................
............6...
...........66...
.......6..66..6.
......66.66..66.
.....66..6..66..
....66..66.66...
....6..66..6....
...66..6..66....
..66..66.66.....
.....66..6......
...666..66......
.......66.......
................`
],
[water, bitmap`
................
................
................
.......7........
......777.......
......777.......
.....77777......
.....77777......
....7777777.....
....7777777.....
....7777777.....
.....77777......
......777.......
................
................
................`],
[co2, bitmap`
................
.....1...11.....
....11..11......
....1...1.......
....1...11......
....11...1......
.....1...11.....
.....11...1.....
......1...11....
.....11...11....
....11....1.....
....1.....1.....
....1.....1.....
....11...1......
.....11..1......
................`]
)
setSolids([player])
let level = 0
const levels = [
map`
c.w.s
.....
.....
.....
..p..`,
map`
c.w..s
......
......
......
......
...p..`
]
const currentLevel = levels[level];
setMap(currentLevel);
onInput("a", () => {
getFirst(player).x -= 1
})
onInput("d", () => {
getFirst(player).x += 1
})
onInput("j", () => {
const currentLevel = levels[level]; // get the original map of the level
// make sure the level exists before we load it
if (currentLevel !== undefined) {
clearText("");
setMap(currentLevel);
}
});
let plantSun = tilesWith(player, sunlight).length;
let plantWater = tilesWith(player, water).length;
let plantCo2 = tilesWith(player, co2).length;
afterInput(() => {
//move all sprites down
getFirst(sunlight).y += 1;
getFirst(water).y += 1;
getFirst(co2).y += 1;
plantSun = plantSun + tilesWith(player, sunlight).length;
plantWater = plantWater + tilesWith(player, water).length;
plantCo2 = plantCo2 + tilesWith(player, co2).length;
clearTile(tilesWith(player, sunlight)[0]);
if (plantSun === 1 && plantWater === 1 && plantCo2===1) {
// increase the current level number
level = level + 1;
const currentLevel = levels[level];
// make sure the level exists and if so set the map
// otherwise, we have finished the last level, there is no level
// after the last level
if (currentLevel !== undefined) {
setMap(currentLevel);
} else {
addText("you win!", { y: 4, color: color`3` });
}
}
})