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dengine

Simple 3D Graphics Engine

cloning

Clone the repo. If on Windows to get all needed dependencies you might want to pass --recursive:
git clone --recursive https://github.com/Denzy7/dengine

If this is too much for you or takes an insanely long time, follow Linux users to the next step

On Linux and its derivatives, refer to deps/README.md to install all needed dependencies:

Change dir to repo:
cd dengine

building

  • DengineRC: Build dengine-rc into source dir:
    cmake -S main/dengine-rc -B build/dengine-rc
    cmake --build build/dengine-rc

  • Desktop (Linux, Windows) : Build with CMake. For Windows, MinGW is highly recommended. Haven't tested on MSVC with C99

    • (optional) Mess around with dengine_config.h.in for certain compile time options

    • Configure cmake: cmake -S . -B build/desktop

      • Optional options include:
        • -DDENGINE_WIN: Force Window API (Linux), can be X11, WAYLAND
        • -DDENGINE_CONTEXT: Force Context API (Linux), can be GLX(X11 only), EGL

    MinGW Note: See tools/mingw/README.md

    • Build the tree: cmake --build build/desktop
  • Android :

    • With Android Studio:

      • Simply open the apk test build.gradle with Android Studio
    • Without Android studio (terminal):

      • Ensure OpenJDK 11 is installed. Locate JRE from it. Call this JAVA_HOME. Ensure JAVA_HOME/bin has java executable.

      • Set environment variable to point to JAVA_HOME. Test with java --version if its actually openjdk 11.*

      • Run ./gradlew build (Linux) or gradlew.bat build (Windows)

      • The following gradle options may speed up build by skipping certain unneeded tasks for Native Activity: -x lintVitalAnalyzeRelease -x lintAnalyzeDebug -x lintDebug

      • By default, this builds an APK which you can run on any Physical Device or Emulator in app/build/output

      • Termux X11: - Configure cmake with option -DDENGINE_TERMUX_X11. Builds a regular executable as Desktop

    • To build the executable tests, run regular cmake. Use the toolchain in the NDK
      cmake -S . -B build/android -DCMAKE_TOOLCHAIN_FILE='<NDK_DIR>/build/cmake/android.toolchain.cmake' -DANDROID_API=24

    See other options at Android docs

glue code

writing python scripts

  • Be sure to skim through stubs documentation to see how to work with then, especially if you are running Windows.

  • Linux: Its actually very easy here. Just install the modules located in <CMAKE_BUILD_DIR>/dengine-script-build/modules-build/python-modules. Install dengine directory to your Python site-packages or add the directory to your IDE/Editor Python path (VSCode-OSS in this case)

  • Windows: You'll probably have to use the stubs. Unless you managed to build everyting with MSVC, which is usually what upstream python is built on

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