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checker.py
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import kivy
import copy
from math import sqrt
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
class Checker(App):
dynamicValue = 10
players = {}
victory = False
multiple = False
prevPawn = ''
prevColor = ''
pawnEated = False
turn = 'w'
grid = []
layout = ''
clicked = False
def build(self):
self.dynamicValue = 6
gridValue = self.dynamicValue * self.dynamicValue
diviser = int(sqrt(gridValue))
self.layout = GridLayout(cols=self.dynamicValue, rows=self.dynamicValue)
nbPawns = int((self.dynamicValue / 2) * ((self.dynamicValue / 2) -1))
self.players['b'] = Player('Noir', 'w', nbPawns, 1)
self.players['w'] = Player('Blanc', 'b', nbPawns, -1)
color = 0
counter = 0
jumpLine = 0
for i in range(0, gridValue):
if jumpLine != int(i / diviser):
jumpLine += 1
counter += 1
try:
value = self.grid[int(i / (diviser * (i % diviser)))]
except Exception as e:
self.grid.append([])
buttonId = str(int(i / diviser)) + '-' + str(int(i % diviser))
pawn = ''
if counter % 2 != 0:
color = (0.75, 0.58, 0.36, 2.5)
if i < int(nbPawns * 2):
pawn = 'b'
if i >= int(gridValue - (nbPawns * 2)):
pawn = 'w'
else:
color = (0.84, 0.70, 0.49, 2.5)
y = int(i / diviser)
x = int(i % diviser)
self.grid[y].append([])
self.grid[y][x].append('')
self.grid[y][x] = Pawn(pawn, Button(id = buttonId, background_color=color, on_press=self.movePawn, text=pawn, font_size=int(200 / self.dynamicValue)), y, x, False)
self.layout.add_widget(self.grid[y][x].button)
counter += 1
return self.layout
def movePawn(self, button):
matching = button.id.split('-')
row = int(matching[0])
column = int(matching[1])
pawn = self.grid[row][column]
if self.clicked == True:
if row == self.prevPawn.row and column == self.prevPawn.column and self.pawnEated == False:
self.reinitPrev()
self.clicked = False
print('Mouvement annulé')
elif row != self.prevPawn.row and column != self.prevPawn.column:
if pawn.color == '':
self.place(row, column)
else:
print('Mouvement Interdit')
return False
else:
if pawn.color == self.turn:
self.prevPawn = pawn
self.prevColor = pawn.button.background_color
pawn.button.background_color = (0, 0.7, 0, 2)
self.clicked = True
return False
def place(self, row, column):
if self.prevPawn.color == self.turn:
self.check(row, column)
return False
return False
def check(self, row, column):
if self.checkMovable(row, column) == True:
if self.pawnEated == False:
self.changeTurn()
return False
def checkMovable(self, row, column):
if self.grid[row][column].color == '':
if abs(row - self.prevPawn.row) == 2 and abs(column - self.prevPawn.column) == 2:
if self.grid[int(row - ((row - self.prevPawn.row) / 2))][int(column - ((column - self.prevPawn.column) / 2))].color == self.players[self.turn].ennemy:
self.grid[int(row - ((row - self.prevPawn.row) / 2))][int(column - ((column - self.prevPawn.column) / 2))].color = ''
self.grid[int(row - ((row - self.prevPawn.row) / 2))][int(column - ((column - self.prevPawn.column) / 2))].button.text = ''
self.updateScore(self.players[self.turn].ennemy)
self.pawnEated = True
return self.swapPawnValues(row, column)
else:
if row - self.prevPawn.row == self.players[self.turn].orientation and abs(column - self.prevPawn.column) == 1:
return self.swapPawnValues(row, column)
return False
def checkForEatable(self, row, column):
if (row + 1) < self.dynamicValue and (column + 1) < self.dynamicValue and self.grid[row + 1][column + 1].color == self.players[self.turn].ennemy:
if (row + 2) < self.dynamicValue and (column + 2) < self.dynamicValue and self.grid[row + 2][column + 2].color == '':
return True
if (row - 1) >= 0 and (column + 1) < self.dynamicValue and self.grid[row - 1][column + 1].color == self.players[self.turn].ennemy:
if (row - 2) >= 0 and (column + 2) < self.dynamicValue and self.grid[row - 2][column + 2].color == '':
return True
if (row + 1) < self.dynamicValue and (column - 1) >= 0 and self.grid[row + 1][column - 1].color == self.players[self.turn].ennemy:
if (row + 2) < self.dynamicValue and (column - 2) >= 0 and self.grid[row + 2][column - 2].color == '':
return True
if (row - 1) >= 0 and (column - 1) >= 0 and self.grid[row - 1][column - 1].color == self.players[self.turn].ennemy:
if (row - 2) >= 0 and (column - 2) >= 0 and self.grid[row - 2][column - 2].color == '':
return True
return False
def swapPawnValues(self, row, column):
self.grid[row][column].button.text, self.prevPawn.button.text = self.prevPawn.button.text, self.grid[row][column].button.text
self.grid[row][column].color, self.prevPawn.color = self.prevPawn.color, self.grid[row][column].color
if self.pawnEated and self.checkForEatable(row, column):
self.grid[row][column].button.background_color = (0, 0.7, 0, 2)
self.grid[self.prevPawn.row][self.prevPawn.column].button.background_color = self.prevColor
self.prevPawn = self.grid[row][column]
return True
self.pawnEated = False
self.reinitPrev()
return True
def reinitPawn(self, pawn):
pawn.color = ''
pawn.button.text = ''
def reinitPrev(self):
self.grid[self.prevPawn.row][self.prevPawn.column].button.background_color = self.prevColor
self.prevPawn = 0
def updateScore(self, color):
self.players[color].score -= 1
print('Scores:')
print(self.players[self.turn].name + ' : ' + str(self.players[self.turn].score))
print(self.players[color].name + ' : ' + str(self.players[color].score))
if self.players[color].score <= 0:
print('Victoire des ' + self.players[self.turn].name + 's!')
def changeTurn(self):
print('Fin du tour des ' + self.players[self.turn].name + 's.')
self.turn = self.players[self.turn].ennemy
self.clicked = False
return False
class Pawn(object):
color = ''
button = 0
row = 0
column = 0
queen = False
def __init__(self, color, button, row, column, queen):
self.color = color
self.button = button
self.row = row
self.column = column
self.queen = queen
return
class Player(object):
name = ''
ennemy = ''
score = 0
orientation = 0
def __init__(self, name, ennemy, score, orientation):
self.name = name
self.ennemy = ennemy
self.score = score
self.orientation = orientation
return
if __name__ == '__main__':
Checker().run()