diff --git a/.github/makecode/blocks.png b/.github/makecode/blocks.png
index 6969bb6..bf390fe 100644
Binary files a/.github/makecode/blocks.png and b/.github/makecode/blocks.png differ
diff --git a/.github/makecode/blocksdiff.png b/.github/makecode/blocksdiff.png
index ef34d3b..876093d 100644
Binary files a/.github/makecode/blocksdiff.png and b/.github/makecode/blocksdiff.png differ
diff --git a/main.blocks b/main.blocks
index ea88e4a..3bdee91 100644
--- a/main.blocks
+++ b/main.blocks
@@ -1 +1 @@
-shipspriteshootship024Button.Aship-1Button.Bship1Button.ABshoot02LedSpriteProperty.Xship2LedSpriteProperty.Xshipshipship
\ No newline at end of file
+shipspriteshootthisship024Button.Aship-1Button.Bship1Button.ABshoot02LedSpriteProperty.Xship2LedSpriteProperty.Xship4LedSpriteProperty.Yshoot-1150shootshipship100
\ No newline at end of file
diff --git a/main.ts b/main.ts
index fc00faa..3f45a9f 100644
--- a/main.ts
+++ b/main.ts
@@ -3,6 +3,11 @@ input.onButtonPressed(Button.A, function () {
})
input.onButtonPressed(Button.AB, function () {
shoot = game.createSprite(ship.get(LedSpriteProperty.X), ship.get(LedSpriteProperty.X))
+ for (let index = 0; index < 4; index++) {
+ shoot.change(LedSpriteProperty.Y, -1)
+ basic.pause(150)
+ }
+ shoot.delete()
})
input.onButtonPressed(Button.B, function () {
ship.move(1)