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Config.lua
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--*******************************************************************************
-- MIT License
--
-- Copyright (c) 2024 (Jip) Willem Wijnia
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
--*******************************************************************************
CreateUserFeedback = true -- change true to false to turn off feedback
local Keys = {
-- main interactions
['W'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").MoveToLeft()',
category = 'camera'
},
['SHIFT-W'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").QueueMoveToLeft()',
category = 'camera'
},
['E'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").MoveToRight()',
category = 'camera'
},
['SHIFT-E'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").QueueMoveToRight()',
category = 'camera'
},
['S'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").TrackLeft()',
category = 'camera'
},
['Shift-S'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").QueueTrackLeft()',
category = 'camera'
},
['D'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").TrackRight()',
category = 'camera'
},
['Shift-D'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").QueueTrackRight()',
category = 'camera'
},
['X'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").SnapToLeft()',
category = 'camera'
},
['C'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").SnapToRight()',
category = 'camera'
},
-- camera smoothing (interpolation)
['Q'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").SetAccelerationMode("Linear")',
category = 'camera'
},
['A'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").SetAccelerationMode("FastInSlowOut")',
category = 'camera'
},
['Z'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").SetAccelerationMode("SlowInOut")',
category = 'camera'
},
-- lock/unlock input
['CTRl-Q'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").LockInput()',
category = 'camera'
},
['CTRL-D'] = {
action = 'UI_Lua import("/mods/fa-casting-cinematics/src/Actions.lua").UnlockInput()',
category = 'camera'
},
}
--- Some sanity checks on when (not) to apply the hotkeys.
---@return boolean
function ShouldApplyKeys()
-- Session is in sandbox mode, enable the hotkeys
if SessionGetScenarioInfo().options.Victory == 'sandbox' then
return true
end
-- Session is a replay, apply the hotkeys
if SessionIsReplay() then
return true
end
-- Session has only one command source, apply the hotkeys
if table.getn(SessionGetCommandSourceNames()) == 1 then
return true
end
-- User is an observer, apply the hotkeys
if GetFocusArmy() == -1 then
return true
end
-- do not apply the hotkeys
return false
end
function ApplyDefaultKeyLayout()
local userKeys = import("/lua/keymap/keymapper.lua").GetKeyMappings()
-- we overwrite existing user keys with our own key maps. This lasts for the entire session,
-- only restarting the game can undo this. It does not affect your preference file.
local combinedKeyMap = table.combine(userKeys, Keys)
-- apply the keys
IN_ClearKeyMap()
IN_AddKeyMapTable(combinedKeyMap)
print("Applied hotkeys for casting")
end
-------------------------------------------------------------------------------
--#region Debugging
-- This section provides a hot-reload like functionality when debugging this
-- module. It requires the `/EnableDiskWatch` program argument.
--
-- The code is not required for normal operation.
--- Called by the module manager when this module is reloaded
---@param newModule any
function __moduleinfo.OnReload(newModule)
-- do nothing
end
--- Called by the module manager when this module becomes dirty.
function __moduleinfo.OnDirty()
-- re-apply hotkeys
end
--#endregion