diff --git a/changelog/fix.6547.md b/changelog/fix.6547.md deleted file mode 100644 index 54f82bd8bf..0000000000 --- a/changelog/fix.6547.md +++ /dev/null @@ -1,5 +0,0 @@ -- (#6547) Fix an issue with the navigational mesh on unexplored maps - -The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it. - -This should only trigger on unexplored maps. diff --git a/changelog/snippets/sections/other.6458.md b/changelog/snippets/sections/other.6458.md deleted file mode 100644 index 9dc52be74f..0000000000 --- a/changelog/snippets/sections/other.6458.md +++ /dev/null @@ -1 +0,0 @@ -- (#6458) Annotate the damage data table passed from weapons to projectiles. diff --git a/docs/_posts/2024-11-29-3813.md b/docs/_posts/2024-11-29-3813.md index 42c6655ecd..980e5be246 100644 --- a/docs/_posts/2024-11-29-3813.md +++ b/docs/_posts/2024-11-29-3813.md @@ -232,6 +232,11 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap Previously, silos would basically stop loading at all, even if you stalled resources just a little. Now they will load proportionally slower, like all other construction does too. +- (#6547) Fix an issue with the navigational mesh on unexplored maps + +The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it. + +This should only trigger on unexplored maps. ## Other changes @@ -264,6 +269,8 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap - (#6450) Improve beam blueprint annotations with thorough descriptions of beam parameters. +- (#6458) Annotate the damage data table passed from weapons to projectiles. + - (#6451) Annotate emitter blueprint parameters with extensive descriptions. - (#6463) Remove the 'Kill all your units' hotkey and related functionality