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x86-64 Chromium Beta + 64-Bit Binaries crash on macOS Sonoma (14.0) Beta 4 #5533
Comments
Since this started happening after OS update, it may be worthwhile to report this to Apple itself while the OS is still in beta. |
alright, I'll send them some feedback a about it. I figured they wouldn't really care but we'll see |
macOS Sonoma has updated to beta 5, still no luck crash report:
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same this happened to me. I am on the beta as well. |
If you use whisky to run the windows version, set gmod for the 64-bit beta, and then tell it to run 32-bit after hitting play it runs!I have no clue why, but you have to install gmod Lua menu for the menus I've had a few ideas for other workarounds but I found little success or performance with them 1. you could run windows 11 arm in a VM using UTM and run GMod on thatIt's very slow, I got 5 fps tops and it took up a lot of space on my computer 2. you could use Asahi LinuxIs not complete enough at the moment to run any x86 programs, maybe by then end of August it'll be ready |
also having this issue. hope the ball keeps rolling on x86 games for asahi linux |
A little bit of an update with GMod and Whisky when a lot of textures load in at once, like when when the 725 shotgun from the Modern Warfare SWEPS mod is shot, the game freezes for a bit, the only fix I have to this is turning down your graphics quality. On the note of changing graphics settings: changing your graphics settings while connected to a game will crash GMod There's also a few other oddities regarding texture rendering and the fact that chromium is not working. tbh I'm waiting on Asahi Linux to support x86 programs so that I can start running normal GMod again |
I am going to try Whisky. |
Confirmed, gmod doesn't work and won't open |
By the way, a very useful thing to not prescribe -nochromium and fix the menu in the gmod |
I didn't know I needed this until now +o+ |
macOS Sonoma has updated to beta 6 and gmod seems to be working again, I will do some testing and if nothing breaks past chromium just not working on macOS I will close this issue |
GMod is working again, and with CEFCodecFix it's like playing on a beefier version of my old gaming setup that my uncle got me when I first started playing. tomorrow I can test multiplayer or someone else can sooner and if that is working fine I think we can close this issue |
Multiplayer is fine, I was able to connect with no problems |
A similar crash is reportedly happening to some users on the current version of Sonoma, but specifically only ones with Apple CPUs/Rosetta now. All Intel and AMD systems tested running macOS with GMod CEF Codec Fix applied seem to operate as expected. See solsticegamestudios/GModCEFCodecFix#87 I don't understand this because it doesn't seem to affect everyone on Apple CPUs, which I would expect if the issue is with Rosetta itself. If anyone else is still having problems, it might be worth another look at this issue and comparing crash logs with other users. |
Apple mentions a similar issue at https://developer.apple.com/documentation/macos-release-notes/macos-14-release-notes. It says
So a system upgradation could help. |
It's a good point, but I'm talking about people who are specifically on 14.0 and 14.1 already being affected by this crash. Edit: Though it is possible many of these people are on a beta build and don't realize it/report it to us... I'll investigate further. |
Details
Specs
Machine: MacBook Pro 13" M1
CPU: Rosetta2 (x86_64 -> Apple Silicon)
Ram: 16 GB
GPU: Apple M1
Gmod Version: x86-64 - Chromium Beta + 64-Bit Binaries (unsure of exact version because I can't get in the game)
Startup Args: -nochromium -w 1920 -h 1200
On July 25th at around 1:00 AM EST was playing gmod on macOS Sonoma Beta 3 before I decided to update to Beta 4 and it was working fine. I ran gmod after I had updated to Beta 4 and it is now crashing before it even starts.
In the crash dump generated it says EXC_BAD_ACCESS. I have my own project called LuaSPM where I am attempting to make high level bindings of Lua for the Swift Package Manager and I have come across this bug myself. It seems to be related to how macOS deals with the low level Lua API code. I've tried to reproduce the same EXC_BAD_ACCESS error on my linux machine and it's fine.
Recreated crash dump by following steps for recreation
There are no more crash logs or dumps
no .mdmp files found in "steamapps/common/GarrysMod/"
"steamapps/common/GarrysMod/crashes/" does not exist
Steps to reproduce
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