diff --git a/AngelLoader/Common/Utility/Methods.cs b/AngelLoader/Common/Utility/Methods.cs index 45411534e..78d117e76 100644 --- a/AngelLoader/Common/Utility/Methods.cs +++ b/AngelLoader/Common/Utility/Methods.cs @@ -66,7 +66,8 @@ internal static bool FMIsReallyInstalled(FanMission fm) internal static bool GameIsRunning(string gameExe, bool checkAllGames = false) { - Log("Checking if " + gameExe + " is running. Listing processes..."); + //Log("Checking if " + gameExe + " is running. Listing processes..."); + Log("Checking if " + gameExe + " is running."); // We're doing this whole rigamarole because the game might have been started by someone other than // us. Otherwise, we could just persist our process object and then we wouldn't have to do this check.