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Birdscript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Birdscript : MonoBehaviour
{
public Rigidbody2D myRigidbody;
public float flappower;
public Logicscript logic;
public bool birdalive =true;
public AudioSource gameoverSFX;
// Start is called before the first frame update
void Start()
{
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<Logicscript>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) == true && birdalive==true)
{
myRigidbody.velocity = Vector2.up * 10;
}
if (transform.position.y < -17 || transform.position.y > 17)
{
logic.gameover();
gameoverSFX.Play();
birdalive= false;
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
logic.gameover();
gameoverSFX.Play();
birdalive = false;
}
}