-
Notifications
You must be signed in to change notification settings - Fork 14
/
Copy pathPerks.cs
404 lines (382 loc) · 18.1 KB
/
Perks.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
using System;
using Unity.Netcode;
using AdvancedCompany.Network.Messages;
using AdvancedCompany.Config;
using AdvancedCompany.Game;
using UnityEngine;
namespace AdvancedCompany
{
[Boot.Requires(typeof(ServerConfiguration))]
[Boot.Bootable]
internal class Perks : NetworkBehaviour
{
internal static Perk SprintSpeedPerk;
internal static Perk JumpHeightPerk;
internal static Perk JumpStaminaPerk;
internal static Perk SprintStaminaPerk;
internal static Perk StaminaRegenPerk;
internal static Perk FallDamagePerk;
internal static Perk DamagePerk;
internal static Perk WeightPerk;
internal static Perk WeightSpeedPerk;
internal static Perk InventorySlotsPerk;
internal static Perk DealDamagePerk;
internal static Perk ClimbingSpeedPerk;
internal static Perk ScanDistancePerk;
internal static Perk ExtraBatteryPerk;
internal static Perk ExtendDeadlineDiscountPerk;
internal static Perk LandingSpeedPerk;
internal static Perk DeliverySpeedPerk;
internal static Perk SaveLootPerk;
internal static Perk TravelDiscountPerk;
public static void Boot()
{
SprintSpeedPerk = new Perk(
Perk.Type.PLAYER,
"SprintSpeed",
"Sprint speed",
"Increases your sprint speed by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.SprintSpeed,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
JumpHeightPerk = new Perk(
Perk.Type.PLAYER,
"JumpHeight",
"Jump height",
"Increases your jump height by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.JumpHeight,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
JumpStaminaPerk = new Perk(
Perk.Type.PLAYER,
"JumpStamina",
"Jump endurance",
"Reduces stamina usage of jumping by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.JumpStamina,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
SprintStaminaPerk = new Perk(
Perk.Type.PLAYER,
"SprintStamina",
"Sprint endurance",
"Reduces stamina usage of sprinting by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.SprintStamina,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
StaminaRegenPerk = new Perk(
Perk.Type.PLAYER,
"StaminaRegen",
"Stamina regen",
"Increases stamina regeneration by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.StaminaRegen,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
FallDamagePerk = new Perk(
Perk.Type.PLAYER,
"FallDamage",
"Reinforced legs",
"Increases the depth you can fall without damage by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.FallDamage,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
DamagePerk = new Perk(
Perk.Type.PLAYER,
"Damage",
"Protective skin",
"Reduces damage from enemies by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.Damage,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
WeightPerk = new Perk(
Perk.Type.PLAYER,
"Weight",
"Bodybuilder",
"Reduces stamina loss impact of weight when sprinting by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.Weight,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
WeightSpeedPerk = new Perk(
Perk.Type.PLAYER,
"WeightSpeed",
"Heavy runner",
"Reduces speed loss impact of weight by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.WeightSpeed,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
InventorySlotsPerk = new Perk(
Perk.Type.PLAYER,
"InventorySlots",
"Carry bags",
"Increases inventory size by 1 per level.",
ServerConfiguration.Instance.PlayerPerks.InventorySlots,
(float baseValue, float change, int level) => { return baseValue + level; }
);
DealDamagePerk = new Perk(
Perk.Type.PLAYER,
"DealDamage",
"Strong arms",
"Increases the chance for a critical strike by [change]%. Critical strikes will kill enemies with one hit.",
ServerConfiguration.Instance.PlayerPerks.DealDamage,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
ClimbingSpeedPerk = new Perk(
Perk.Type.PLAYER,
"ClimbingSpeed",
"Climbing speed",
"Increases climbing speed by [change]% per level.",
ServerConfiguration.Instance.PlayerPerks.ClimbingSpeed,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
ScanDistancePerk = new Perk(
Perk.Type.SHIP,
"ScanDistance",
"Scanner distance",
"Increases the distance of the scanner by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.ScanDistance,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
ExtraBatteryPerk = new Perk(
Perk.Type.SHIP,
"ExtraBattery",
"Batterypack",
"Increases battery capacity of items by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.ExtraBattery,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
ExtendDeadlineDiscountPerk = new Perk(
Perk.Type.SHIP,
"ExtendDeadlineDiscount",
"Deadline discount",
"Decreases the cost to extend the deadline by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.ExtendDeadlineDiscount,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
LandingSpeedPerk = new Perk(
Perk.Type.SHIP,
"LandingSpeed",
"Landing speed",
"Reduces the time to land and lift off by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.LandingSpeed,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
DeliverySpeedPerk = new Perk(
Perk.Type.SHIP,
"DeliverySpeed",
"Express delivery",
"Reduces the time for deliveries to arrive by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.DeliverySpeed,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
SaveLootPerk = new Perk(
Perk.Type.SHIP,
"SaveLoot",
"Loot saver",
"Increases the amount of saved loot by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.SaveLoot,
(float baseValue, float change, int level) => { return baseValue + level * change; }
);
TravelDiscountPerk = new Perk(
Perk.Type.SHIP,
"TravelDiscount",
"Travel discount",
"Decreases the price to travel to moons by [change]% per level.",
ServerConfiguration.Instance.ShipPerks.TravelDiscount,
(float baseValue, float change, int level) => { return baseValue - level * change; }
);
Network.Manager.AddListener<ExtendDeadline>((message) =>
{
ExtendDeadline();
});
Network.Manager.AddListener<ChangePerk>((message) =>
{
var perk = Perk.Perks[message.ID];
if (perk.PerkType == Perk.Type.PLAYER)
{
var player = Network.Manager.Lobby.Player(message.PlayerNum);
player.SetLevel(perk, message.Level);
if (message.PlayerNum == (int) GameNetworkManager.Instance.localPlayerController.playerClientId)
player.SaveLocal();
if (!ServerConfiguration.Instance.General.SaveProgress && NetworkManager.Singleton.IsServer)
player.SaveServer(global::GameNetworkManager.Instance.currentSaveFileName);
}
else if (perk.PerkType == Perk.Type.SHIP)
{
var ship = Network.Manager.Lobby.CurrentShip;
ship.SetLevel(perk, message.Level);
if (NetworkManager.Singleton.IsServer)
ship.Save(global::GameNetworkManager.Instance.currentSaveFileName);
}
});
Network.Manager.AddListener<Respec>((message) =>
{
if (message.Type == Perk.Type.PLAYER)
{
var player = Network.Manager.Lobby.Player(message.PlayerNum);
player.Reset(message.Reset);
if (message.PlayerNum == (int) GameNetworkManager.Instance.localPlayerController.playerClientId)
player.SaveLocal();
if (!ServerConfiguration.Instance.General.SaveProgress && NetworkManager.Singleton.IsServer)
player.SaveServer(global::GameNetworkManager.Instance.currentSaveFileName);
}
else if (message.Type == Perk.Type.SHIP)
{
var ship = Network.Manager.Lobby.CurrentShip;
ship.Reset(message.Reset);
if (NetworkManager.Singleton.IsServer)
ship.Save(global::GameNetworkManager.Instance.currentSaveFileName);
}
});
Network.Manager.AddListener<GrantPlayerXP>((message) =>
{
if (message.All)
{
foreach (var kv in Network.Manager.Lobby.ConnectedPlayers)
{
kv.Value.XP += message.XP;
if (!ServerConfiguration.Instance.General.SaveProgress && NetworkManager.Singleton.IsServer)
kv.Value.SaveServer(global::GameNetworkManager.Instance.currentSaveFileName);
}
HUDManager.Instance.DisplayTip("XP gained!", "You have gained " + message.XP + " for fulfilling the quota. Type \"perks\" on the portable terminal to level up.", isWarning: false, useSave: false);
}
else
{
var player = Network.Manager.Lobby.Player(message.PlayerNum);
player.XP += message.XP;
if (!ServerConfiguration.Instance.General.SaveProgress && NetworkManager.Singleton.IsServer)
player.SaveServer(global::GameNetworkManager.Instance.currentSaveFileName);
}
if (message.All || message.PlayerNum == (int) GameNetworkManager.Instance.localPlayerController.playerClientId)
Network.Manager.Lobby.Player().SaveLocal();
});
Network.Manager.AddListener<GrantShipXP>((message) =>
{
Network.Manager.Lobby.CurrentShip.XP += message.XP;
if (NetworkManager.Singleton.IsServer)
Network.Manager.Lobby.CurrentShip.Save(global::GameNetworkManager.Instance.currentSaveFileName);
});
Network.Manager.AddListener<ChangeShip>((message) =>
{
Network.Manager.Lobby.CurrentShip.TotalQuota = message.TotalQuota;
Network.Manager.Lobby.CurrentShip.ExtendedDeadline = message.ExtendedDeadline;
if (NetworkManager.Singleton.IsServer)
Network.Manager.Lobby.CurrentShip.Save(global::GameNetworkManager.Instance.currentSaveFileName);
});
Network.Manager.AddListener<DeadlineChanged>((message) =>
{
HUDManager.Instance.DisplayTip("Deadline extended", "Deadline was extended by a day!", false, false);
TimeOfDay.Instance.timeUntilDeadline = message.NewDeadline;
TimeOfDay.Instance.UpdateProfitQuotaCurrentTime();
});
}
public static int ExtendDeadlinePrice
{
get
{
if (TimeOfDay.Instance != null)
{
return (int)((float)TimeOfDay.Instance.profitQuota * GetMultiplier(ExtendDeadlineDiscountPerk));
}
return 0;
}
}
public static void OnClientExtendDeadline(ulong clientId, FastBufferReader reader)
{
ExtendDeadline();
}
public static void OnDeadlineSync(ulong clientId, FastBufferReader reader)
{
reader.ReadValueSafe(out float deadline);
TimeOfDay.Instance.timeUntilDeadline = deadline;
TimeOfDay.Instance.UpdateProfitQuotaCurrentTime();
}
public static void ExtendDeadline()
{
var price = ExtendDeadlinePrice;
if (price <= Game.Manager.Terminal.groupCredits)
{
TimeOfDay.Instance.timeUntilDeadline += TimeOfDay.Instance.totalTime;
HUDManager.Instance.DisplayTip("Deadline extended", "Deadline was extended by day!", false, false);
TimeOfDay.Instance.UpdateProfitQuotaCurrentTime();
Game.Manager.Terminal.groupCredits -= price;
if (NetworkManager.Singleton.IsServer)
{
Game.Manager.Terminal.SyncGroupCreditsServerRpc((int)(Game.Manager.Terminal.groupCredits), (int)Game.Manager.Terminal.numberOfItemsInDropship);
Network.Manager.SendToAll(new DeadlineChanged() { NewDeadline = TimeOfDay.Instance.timeUntilDeadline });
Network.Manager.Send(new ChangeShip() { TotalQuota = Network.Manager.Lobby.CurrentShip.TotalQuota, ExtendedDeadline = true });
}
else
{
Network.Manager.Send(new ExtendDeadline());
}
}
}
public static float GetMultiplier(Perk perk)
{
if (Network.Manager.Lobby != null)
{
if (perk.PerkType == Perk.Type.PLAYER)
{
var localPlayer = Network.Manager.Lobby.Player();
if (localPlayer != null)
{
if (localPlayer.MultiplierOverrides.ContainsKey(perk.ID))
return localPlayer.MultiplierOverrides[perk.ID];
return perk.GetMultiplier(localPlayer);
}
}
else if (perk.PerkType == Perk.Type.SHIP)
{
var ship = Network.Manager.Lobby.CurrentShip;
if (ship != null)
return perk.GetMultiplier(ship);
}
}
return 1f;
}
public static float GetMultiplier(string perkName)
{
if (Perk.Perks.ContainsKey(perkName))
{
return GetMultiplier(Perk.Perks[perkName]);
}
return 1f;
}
public static float GetMultiplier(ulong clientID, string perkName)
{
if (Perk.Perks.ContainsKey(perkName) && Network.Manager.Lobby != null)
{
var perk = Perk.Perks[perkName];
if (perk.PerkType == Perk.Type.PLAYER)
{
var player = Network.Manager.Lobby.Player();
if (player != null)
return Perk.Perks[perkName].GetMultiplier(player);
}
}
return 1f;
}
public static float GetMultiplier(GameNetcodeStuff.PlayerControllerB controller, string perkName)
{
if (controller != null)
return GetMultiplier(controller.playerClientId, perkName);
return 1f;
}
public static int InventorySlots()
{
var player = Network.Manager.Lobby.Player();
if (player != null)
return (int)Mathf.Clamp(Mathf.Round(ServerConfiguration.Instance.PlayerPerks.InventorySlots.Base + Perk.Perks["InventorySlots"].GetLevel(player)), 0f, 10f);
return 4;
}
public static int InventorySlotsOf(GameNetcodeStuff.PlayerControllerB controller)
{
if (Perk.Perks.ContainsKey("InventorySlots") && Network.Manager.Lobby != null)
{
var player = Network.Manager.Lobby.Player((int) controller.playerClientId);
if (player != null)
return (int) Mathf.Clamp(Mathf.Round(ServerConfiguration.Instance.PlayerPerks.InventorySlots.Base + Perk.Perks["InventorySlots"].GetLevel(player)), 0f, 10f);
}
return 10;
}
}
}