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CHANGELOG.md

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Popup Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog. For 1.2.2 release and previous ones, this is a copy/paste from FredericRP's Standard Assets changelog, filtered for this sub package (that's why some version have no content here).

Unreleased

Added

  • Ability to use prefab directly from popup descriptor, and custom editor
  • GetParameter helper to get an indexed parameter for popups
  • Close function from popup to be able to link unity events from a popup gameobject

Changed

  • Do not use GUIDs for assembly references to make it clearer if an assembly is not found

Fixed

  • version in package, preparing next release
  • singleton package version
  • Popups: Debug messages are enabled only when UNITY_EDITOR and DEBUG are defined

[1.2.2] - 2021-07-30

Changed

Breaking change: use only GameEvent (Raise, Listen, Delete) methods instead of EventHandler (Trigger, Add, Remove), that was always meant to be that way.

Fixed

  • FIX: Editor platform only for editor assemblies on asset bundle tool, event management and object pool

[1.2.1] - 2020-07-30

Added

  • NEW: Installation guidelines for both package and submodule.

Changed

  • MOD: popup handler supports both legacy and new input system
  • MOD: make package manager compatible

Fixed

  • FIX: changelog meta files
  • FIX: correct MIT license for every package
  • FIX: readme file with updated Documentation folder

[1.2.0] - 2019-11-19

Added

  • NEW: Popup Management !

Changed

  • MOD: updated readme files for each plugin
  • MOD: updated readme file for full instructions

[1.1.0] - 2019-10-27

[1.0.1] - 2019-10-16

Added

  • NEW: github social preview

Changed

  • MOD: all previous readme.txt changed to markdown format

Removed

  • DEL: removed first package export

[1.0.0] - 2019-08-08

Added

  • first public release: a generic event handler to trigger and subscribe game events in your game in a minute.

Changed

Deprecated

Removed

Fixed

Security