Please clear changelog after each release. Thank you! Put the changelog BELOW the dashes. ANYTHING ABOVE IS IGNORED hi
- Bumped Wilder Wild's protocol version to 12.
- Added the Autumnal Plains biome.
- This biome generates near the colder regions of the world where Plains would be, before the snow takes over.
- Revamped flower distribution and generation.
- Added a new config option to disable Pollen generation.
- Fixed the models of Hollowed Log blocks, now having proper UV and rotation like normal logs thanks to Luffurius! (#443)
- Slightly optimized Tumbleweed rendering.
- Added a config option to toggle rotatable Reinforced Deepslate.
- Fixed Maple Leaves not dropping Leaf Litters on 1.21.2+.
- Added more variety to Pale Oak trees on 1.21.4.
- Crab variants can now be added via datapacks, though by default there is only one Crab variant.
- Removed two unnecessary blockstate properties from Osseous Sculk relating to their generation height.
- Reworked Osseous Sculk generation once again.
- Osseous Sculk generation is now taller on average, much like it once was in earlier versions of Wilder Wild.
- Many optimizations were made to Osseous Sculk generation.
- Added a config option to toggle Hanging Tendril generation.
- Added a config option to toggle Osseous Sculk generation.
- Added a config option to toggle Sculk Slab, Sculk Stairs, and Sculk Wall generation.
- Grouped all Sculk-related config options into a new dropdown in the Block config menu.
- Optimized Hanging Tendril rendering.
- Added a config option to toggle Dandelion bone mealing into Seeding Dandelions.
- Added a config option to toggle Seeding Dandelion shearing into Dandelions.
- Added a config option to toggle Lily Pad bone mealing into Flowering Lily Pads.
- Added a config option to toggle Flowering Lily Pad shearing into Lily Pads.
- The sound of an Ostrich laying an egg no longer uses Frog Spawn sounds.
- Fixed Palm, Maple, and Cypress blocks using the incorrect map colors.
- Added Pollen to the
minecraft:inside_step_sound_blocks
andminecraft:combination_step_sound_blocks
block tags. - Removed the Bush from the
minecraft:inside_step_sound_blocks
block tag. - Slightly decreased the pitch of Magma block sounds.
- Fixed Slimes and Magma Cubes not spawning.
- Fixed a few broken recipe unlocks.
- Fixed the Stone Chest having wood-like properties.
- Removed the
wilderwild:chest_bubbler
entity as it was unnecessary.- This has been replaced with the
wilderwild:chest_bubbles
particle, which will now handle the same behavior but on the client.
- This has been replaced with the
- Moved the
Ancient City Stone Chests
config option from theWorldgen
tab to theBlock
tab. - Removed the
wilderwild:hanging_tendril_extract_xp
game event in favor ofminecraft:block_change.
- Fixed the Potted Marigold block not dropping items upon breaking.
- Slightly decreased the amount of large Oak trees in Forests.
- Revamped the generation of flowers in the Flower Forest and Flower Fields biomes, being much more visually pleasing.
- Small Bushes now generate with all exposed sides covered by leaves.
- Coconuts no longer immediately fall once logs connected to Palm Fronds are broken.
- Slightly reworking the erupting of naturally generated Geysers.
- Naturally generated Geysers now only erupt when a player is within 48 blocks of them.
- The closer a player is, the higher the chance for it to erupt.
- Fixed the placement of the Crab Claw in the Creative Inventory.
- Fixed the placement of the Baobab Nut and Split Coconut in the Creative Inventory.
- Fixed the placement of the Ostrich Egg in the Creative Inventory.
- Hanging Tendrils now play animations in sync with each other while being rendered as billboards.
- Fixed an issue that prevented Hanging Tendrils from properly loading and saving Vibration data.
- Fixed an issue that prevented Crabs from properly loading and saving Vibration data.
- Particles created by gargling Sculk Shriekers are now handled by the client, using the new
wilderwild:shrieker_bubbles
particle. - Added a new config option to toggle between the updated and original Sculk Shrieker selection outline.
- Particles created by entities touching Seeding Dandelions are now dependent on how the entity was moving.
- Glories of the Snow have been removed.
- They are now replaced with five Hibiscus Blocks:
- Red Hibiscus
- Yellow Hibiscus.
- White Hibiscus.
- Pink Hibiscus.
- Purple Hibiscus.
- Glory of the Snows will be datafixed into random Hibiscuses.
- Glory of the Snow Petals will be datafixed into Pollen.
- They are now replaced with five Hibiscus Blocks:
- Added a config option to toggle pools of water generating in River biomes.
- This is now disabled by default, unlike before.
- Scorched now set entities on fire upon attacking.
- Removed the
wilderwild:sculk_spreader
entity, and updated thespreadsculk
command to place all Sculk at once. - Updated the Chiseled Mud Bricks texture.
- Wilder Wild's custom flower, leaves, sapling, cactus, coarse dirt, ice, frosted ice, mushroom, mushroom block, sandstone, lily pad, and melon block sounds now all rely on tags.
- These tags can be found in the
/sound
folder for block tags.
- These tags can be found in the
- Fixed Wilder Wild's custom Flower Pot models having ambient occlusion enabled.
- Fixed Wilder Wild's custom Flower Pot models not having the correct UV mapping.
- Fixed some of Wilder Wild's custom Flower Pot models not using correct particle textures.
- Pink Petals can now be placed into Flower Pots.
- Backported Wildflowers.
- Generates in Birch Forest, Meadow, and Sunflower Plains biomes..
- Can be crafted into Yellow Dye.
- Added Clovers.
- Generates most commonly in Meadow biomes.
- Fixed Wilder Wild's blocks having incorrect flammability values.
- Removed shallow pools from the Oasis biome as they weren't visually pleasing.
- Mesoglea features no longer carve "fake caves," instead only generating in areas with Water or Air nearby.
- Ostriches now drop up to 4 feathers on death.
- Maple Forests can no longer generate Beta Beaches.
- Removed the unique Crab spawn cap, using
water_creature
instead. - Jellyfish can now only track their attackers within a 4 block range, and forget them after 60 ticks.
- This change was made to make Jellyfish more peaceful and realistic.
- Mesoglea is now always "waterlogged," maaking it much easier for players to utilize it properly.
- Mesoglea will no longer leave a water block behind when broken.
- Fluid-like rendering for Mesoglea has been optimized.
- Water no longer renders inside Mesoglea Blocks.
- Mesoglea now overrides the water fog color with its own.
- Geysers can now erupt through Mesoglea.
- Mesoglea now has custom Bubble, Bubble Pop, and Splash particles.
- Mesoglea Bubbles float and can persist in the air for a short period of time.
- Rattling sounds are now used as a footstep sound instead of idle sound for Crabs.
- Added the Phlox flower.
- Generates in Birch Forest, Old Growth Birch Forest, and Meadow biomes.
- Generates occasionally in Dark Forest, Swamp, Dying Forest, Maple Forest, and Autumnal Plains biomes.
- Can be crafted into Purple Dye.
- Added the Lantanas flower.
- Generates in Old Growth Birch Forest, Savanna, Dark Forest, and Sunflower Plains biomes.
- Can be crafted into Orange Dye.
- Fixed Geysers not being able to erupt when placed facing directly into a block in the
wilderwild:block/geyser_can_pass_through
tag, thanks to Kluski42/Ashlyn! - Magmatic Caves are now larger on average.
- Lowered the average amount of Bushes that generate.
- Increased the average amount of Tumbleweed that generate.
- Sand and Red Sand can no longer be scorched by Lava falling from Pointed Dripstone.
- Removed the
ancient
property from Stone Chests.- As a result of this change, Stone Chests found in Ancient Cities will be quicker to open.
- Carnations now yield magenta dye instead of purple dye.
- Added Frozen Short Grass, Frozen Tall Grass, Frozen Fern, and Frozen Large Fern blocks.
- Shoutout to just_jose2006 for the textures!
- Added three new tracks by Willow/pictochats_.
- Dahlia.
- Plays in Magmatic Caves biomes.
- Caves Temp
- Plays in Frozen Caves, Magmatic Caves, Mesoglea Caves, and Lush Caves biomes.
- Maple Temp
- Plays in Maple Forest and Autumnal Plains biomes.
- Dahlia.
- Ludocrypt's
Dove
now also plays in Lush Caves.
- Added the Willow tree.
- Willows generate very frequently in Swamps, finally bringing the biome completely up to speed with what was shown in concept art.
- Saplings can be placed and grown underwater.
- Witch Huts now generate with the Willow block set.
- Removed the
wilderwild:oak_saplings_grow_swamp_variant
biome tag as Willows replaced Wilder Wild's updated Swamp Oaks. - Added Tall Grass and Ferns to the Swamp biome.
- Added the
wilderwild:feature/has_swamp_fern
andwilderwild:feature/has_swamp_tall_grass
biome tags to control the placement of these features.- Both of these features contain only the
minecraft:swamp
biome by default.
- Both of these features contain only the
- Added the
- Cypress Wetlands now generate Lily Pads and Seagrass.
- Cypress Wetlands now take up less space from Swamps.
- Renamed the
wilderwild:feature/has_fallen_swamp_oak_trees
biome tag with thewilderwild:feature/has_fallen_swamp_trees
biome tag.
- Added the Penguin.
- Penguins spawn in Snowy Beaches and Frozen Oceans.
- Will dive underwater to hunt for Squid.
- Can be bred with an Ink Sac or Glow Ink Sac, laying an egg after afterward.
- Chases Boats controlled by players, granting them a temporary speed boost.
- Will occasionally "call" out for other Penguins, grouping together for a short time.
- The Penguin will spawn in any biomes within the
wilderwild:entity/spawn/penguin
biome tag. - The Penguin can spawn on top of any blocks within the
wilderwild:penguins_spawnable_on
block tag. - Penguins will ignore unique friction from any blocks within the
wilderwild:penguin_ignore_friction
block tag.
- Added the Penguin Egg block.
- Added Butterflies
- Added Butterfly Bottles
- Removed an unused sound event for caves
- Removed Abandoned Cabins as they conflicted with Vanilla's modern structure design.
- Converted all of Wilder Wild's mob variants to now be data-driven!
- As such,
FireflyBiomeColorRegistry
has been removed and is replaced with abiomes
field in each .json file.
- As such,
- Optimized Firefly rendering.
- Fireflies now only have one flicker pattern.
- Merged all 17 Firefly Bottle items into 1 item, now relying on components to save the Firefly's color.
- Jellyfish textures are now prefixed with
jellyfish_
. - Optimized Jellyfish rendering.
- Biome tags relating to entities are now placed in the
entity/spawn
path, being onlyspawn
prior. - Biome tags relating to entity variants are now placed in the
entity/variant
path, being in thespawn
path prior. - Cleaned up code related to Termite handling.
- Termite eating behaviors are now entirely data-generated, offering a simple way to achieve mod compatibility.
- Added Mooblooms
- When bred, spawn a baby with a flower of a mixed color if possible.
- Cannot be converted into regular Cows, unlike Mooshrooms.
- Each flower can be sheared off the Moobloom.
- These can each be regrown by feeding it Wheat.
- Cannot breed unless all flowers are present.
- Spawn in the Flower Forest, Flower Fields, and Sunflower Plains biomes by default.
- Butterflies will follow Mooblooms.
- Fireflies now move faster.
- Fireflies now spawn and move in swarms.
- When the leader of a swarm is killed or captured in a bottle, the nearest Firefly will become the new swarm leader.
- Firefly Swarms can be toggled in the config.
- Removed unnecessary spawning mechanics that were unique only to the Firefly.
- Moved multiple aspects of the Firefly to be managed by its brain.
- Fireflies now only spawn at night.
- Fireflies now only spawn in Swamp-like biomes by default.
- Expanded the list of blocks Fireflies can "hide" in during the day.
- Renamed the
wilderwildfireflies
mob category towilderwildfirefly
. - Removed the
wilderwild:spawn/firefly_spawnable_cave
andwilderwild:spawn/firefly_spawnable_during_day
tags as these spawning behaviors have been removed.
- Removed Mud-specific Cattail features from biomes that do not generate Mud.
- The
wilderwild:feature/has_cattail_mud
biome tag has been added as a result of this change.
- The
- Removed Shelf Fungi-only features, now relying solely on trunk decorators to place Shelf Fungi.
- The
wilderwild:feature/has_brown_shelf_fungi
andwilderwild:feature/has_red_shelf_fungi
biome tags have been removed as a result of this change.
- The
- Optimized and cleaned up the implementation of many worldgen features.
- All trees that don't place foliage now use
wilderwild:no_op_foliage_placer.
- Removed random circular, shallow pools from caves.
- The
wilderwild:feature/no_pools
biome tag has been removed as a result of this change.
- The
- Oak trees generated in Savanna or Badlads biomes no longer have Shelf Fungi.
- Bushes now generate on Grass and Coarse Dirt in Wooded Badlands.
- Renamed the
wilderwild:feature/has_wooded_badlands_terracotta_bush
biome tag towilderwild:feature/has_wooded_badlands_bush
as a result of this change.
- Renamed the
- Decreased the amount of trees per-chunk in Wooded Badlands by 1.
- Jungle trees can now generate with Shelf Fungi.
- Mangrove trees can now generate with Shelf Fungi.
- All Shelf Fungi can now be mined faster with an Axe.
- Added the Pale Mushroom and Pale Shelf Fungi blocks.
- At night, these will emit gray spore-like particles.
- Added the Pale Mushroom Block.
- Emits fog-like particles at night while above a Mushroom Stem block.
- Huge Pale Mushrooms generate naturally in the Pale Garden Biome.
- Properly updated the sound type for Eyeblossoms to match other flowers.
- Termites can now eat Pale Oak blocks.
- Resin Clumps, Creaking Hearts, Eyeblossoms, and Pale Mushrooms now kill Termites on contact.
- Added the Gabbro stone type.
- Generates naturally in Magmatic Caves.
- Can be polished.
- Can be crafted into bricks.
- Mossy brick variants and stair, slab, and wall variants of the base stone require Trailier Tales to be installed.
- Scorched can spawn on Gabbro.