Skip to content

Latest commit

 

History

History
227 lines (218 loc) · 14.1 KB

CHANGELOG.md

File metadata and controls

227 lines (218 loc) · 14.1 KB

Please clear changelog after each release. Thank you! Put the changelog BELOW the dashes. ANYTHING ABOVE IS IGNORED hi

  • Bumped Wilder Wild's protocol version to 12.
  • Added the Autumnal Plains biome.
    • This biome generates near the colder regions of the world where Plains would be, before the snow takes over.
  • Revamped flower distribution and generation.
  • Added a new config option to disable Pollen generation.
  • Fixed the models of Hollowed Log blocks, now having proper UV and rotation like normal logs thanks to Luffurius! (#443)
  • Slightly optimized Tumbleweed rendering.
  • Added a config option to toggle rotatable Reinforced Deepslate.
  • Fixed Maple Leaves not dropping Leaf Litters on 1.21.2+.
  • Added more variety to Pale Oak trees on 1.21.4.
  • Crab variants can now be added via datapacks, though by default there is only one Crab variant.
  • Removed two unnecessary blockstate properties from Osseous Sculk relating to their generation height.
  • Reworked Osseous Sculk generation once again.
    • Osseous Sculk generation is now taller on average, much like it once was in earlier versions of Wilder Wild.
    • Many optimizations were made to Osseous Sculk generation.
  • Added a config option to toggle Hanging Tendril generation.
  • Added a config option to toggle Osseous Sculk generation.
  • Added a config option to toggle Sculk Slab, Sculk Stairs, and Sculk Wall generation.
  • Grouped all Sculk-related config options into a new dropdown in the Block config menu.
  • Optimized Hanging Tendril rendering.
  • Added a config option to toggle Dandelion bone mealing into Seeding Dandelions.
  • Added a config option to toggle Seeding Dandelion shearing into Dandelions.
  • Added a config option to toggle Lily Pad bone mealing into Flowering Lily Pads.
  • Added a config option to toggle Flowering Lily Pad shearing into Lily Pads.
  • The sound of an Ostrich laying an egg no longer uses Frog Spawn sounds.
  • Fixed Palm, Maple, and Cypress blocks using the incorrect map colors.
  • Added Pollen to the minecraft:inside_step_sound_blocks and minecraft:combination_step_sound_blocks block tags.
  • Removed the Bush from the minecraft:inside_step_sound_blocks block tag.
  • Slightly decreased the pitch of Magma block sounds.
  • Fixed Slimes and Magma Cubes not spawning.
  • Fixed a few broken recipe unlocks.
  • Fixed the Stone Chest having wood-like properties.
  • Removed the wilderwild:chest_bubbler entity as it was unnecessary.
    • This has been replaced with the wilderwild:chest_bubbles particle, which will now handle the same behavior but on the client.
  • Moved the Ancient City Stone Chests config option from the Worldgen tab to the Block tab.
  • Removed the wilderwild:hanging_tendril_extract_xp game event in favor of minecraft:block_change.
  • Fixed the Potted Marigold block not dropping items upon breaking.
  • Slightly decreased the amount of large Oak trees in Forests.
  • Revamped the generation of flowers in the Flower Forest and Flower Fields biomes, being much more visually pleasing.
  • Small Bushes now generate with all exposed sides covered by leaves.
  • Coconuts no longer immediately fall once logs connected to Palm Fronds are broken.
  • Slightly reworking the erupting of naturally generated Geysers.
    • Naturally generated Geysers now only erupt when a player is within 48 blocks of them.
    • The closer a player is, the higher the chance for it to erupt.
  • Fixed the placement of the Crab Claw in the Creative Inventory.
  • Fixed the placement of the Baobab Nut and Split Coconut in the Creative Inventory.
  • Fixed the placement of the Ostrich Egg in the Creative Inventory.
  • Hanging Tendrils now play animations in sync with each other while being rendered as billboards.
  • Fixed an issue that prevented Hanging Tendrils from properly loading and saving Vibration data.
  • Fixed an issue that prevented Crabs from properly loading and saving Vibration data.
  • Particles created by gargling Sculk Shriekers are now handled by the client, using the new wilderwild:shrieker_bubbles particle.
  • Added a new config option to toggle between the updated and original Sculk Shrieker selection outline.
  • Particles created by entities touching Seeding Dandelions are now dependent on how the entity was moving.
  • Glories of the Snow have been removed.
    • They are now replaced with five Hibiscus Blocks:
      • Red Hibiscus
      • Yellow Hibiscus.
      • White Hibiscus.
      • Pink Hibiscus.
      • Purple Hibiscus.
    • Glory of the Snows will be datafixed into random Hibiscuses.
    • Glory of the Snow Petals will be datafixed into Pollen.
  • Added a config option to toggle pools of water generating in River biomes.
    • This is now disabled by default, unlike before.
  • Scorched now set entities on fire upon attacking.
  • Removed the wilderwild:sculk_spreader entity, and updated the spreadsculk command to place all Sculk at once.
  • Updated the Chiseled Mud Bricks texture.
  • Wilder Wild's custom flower, leaves, sapling, cactus, coarse dirt, ice, frosted ice, mushroom, mushroom block, sandstone, lily pad, and melon block sounds now all rely on tags.
    • These tags can be found in the /sound folder for block tags.
  • Fixed Wilder Wild's custom Flower Pot models having ambient occlusion enabled.
  • Fixed Wilder Wild's custom Flower Pot models not having the correct UV mapping.
  • Fixed some of Wilder Wild's custom Flower Pot models not using correct particle textures.
  • Pink Petals can now be placed into Flower Pots.
  • Backported Wildflowers.
    • Generates in Birch Forest, Meadow, and Sunflower Plains biomes..
    • Can be crafted into Yellow Dye.
  • Added Clovers.
    • Generates most commonly in Meadow biomes.
  • Fixed Wilder Wild's blocks having incorrect flammability values.
  • Removed shallow pools from the Oasis biome as they weren't visually pleasing.
  • Mesoglea features no longer carve "fake caves," instead only generating in areas with Water or Air nearby.
  • Ostriches now drop up to 4 feathers on death.
  • Maple Forests can no longer generate Beta Beaches.
  • Removed the unique Crab spawn cap, using water_creature instead.
  • Jellyfish can now only track their attackers within a 4 block range, and forget them after 60 ticks.
    • This change was made to make Jellyfish more peaceful and realistic.
  • Mesoglea is now always "waterlogged," maaking it much easier for players to utilize it properly.
    • Mesoglea will no longer leave a water block behind when broken.
    • Fluid-like rendering for Mesoglea has been optimized.
    • Water no longer renders inside Mesoglea Blocks.
    • Mesoglea now overrides the water fog color with its own.
    • Geysers can now erupt through Mesoglea.
    • Mesoglea now has custom Bubble, Bubble Pop, and Splash particles.
      • Mesoglea Bubbles float and can persist in the air for a short period of time.
  • Rattling sounds are now used as a footstep sound instead of idle sound for Crabs.
  • Added the Phlox flower.
    • Generates in Birch Forest, Old Growth Birch Forest, and Meadow biomes.
    • Generates occasionally in Dark Forest, Swamp, Dying Forest, Maple Forest, and Autumnal Plains biomes.
    • Can be crafted into Purple Dye.
  • Added the Lantanas flower.
    • Generates in Old Growth Birch Forest, Savanna, Dark Forest, and Sunflower Plains biomes.
    • Can be crafted into Orange Dye.
  • Fixed Geysers not being able to erupt when placed facing directly into a block in the wilderwild:block/geyser_can_pass_through tag, thanks to Kluski42/Ashlyn!
  • Magmatic Caves are now larger on average.
  • Lowered the average amount of Bushes that generate.
  • Increased the average amount of Tumbleweed that generate.
  • Sand and Red Sand can no longer be scorched by Lava falling from Pointed Dripstone.
  • Removed the ancient property from Stone Chests.
    • As a result of this change, Stone Chests found in Ancient Cities will be quicker to open.
  • Carnations now yield magenta dye instead of purple dye.
  • Added Frozen Short Grass, Frozen Tall Grass, Frozen Fern, and Frozen Large Fern blocks.
    • Shoutout to just_jose2006 for the textures!

Music

  • Added three new tracks by Willow/pictochats_.
    • Dahlia.
      • Plays in Magmatic Caves biomes.
    • Caves Temp
      • Plays in Frozen Caves, Magmatic Caves, Mesoglea Caves, and Lush Caves biomes.
    • Maple Temp
      • Plays in Maple Forest and Autumnal Plains biomes.
  • Ludocrypt's Dove now also plays in Lush Caves.

Swamp Overhaul

  • Added the Willow tree.
    • Willows generate very frequently in Swamps, finally bringing the biome completely up to speed with what was shown in concept art.
    • Saplings can be placed and grown underwater.
    • Witch Huts now generate with the Willow block set.
  • Removed the wilderwild:oak_saplings_grow_swamp_variant biome tag as Willows replaced Wilder Wild's updated Swamp Oaks.
  • Added Tall Grass and Ferns to the Swamp biome.
    • Added the wilderwild:feature/has_swamp_fern and wilderwild:feature/has_swamp_tall_grass biome tags to control the placement of these features.
      • Both of these features contain only the minecraft:swamp biome by default.
  • Cypress Wetlands now generate Lily Pads and Seagrass.
  • Cypress Wetlands now take up less space from Swamps.
  • Renamed the wilderwild:feature/has_fallen_swamp_oak_trees biome tag with the wilderwild:feature/has_fallen_swamp_trees biome tag.

Penguins

  • Added the Penguin.
    • Penguins spawn in Snowy Beaches and Frozen Oceans.
    • Will dive underwater to hunt for Squid.
    • Can be bred with an Ink Sac or Glow Ink Sac, laying an egg after afterward.
    • Chases Boats controlled by players, granting them a temporary speed boost.
    • Will occasionally "call" out for other Penguins, grouping together for a short time.
    • The Penguin will spawn in any biomes within the wilderwild:entity/spawn/penguin biome tag.
    • The Penguin can spawn on top of any blocks within the wilderwild:penguins_spawnable_on block tag.
    • Penguins will ignore unique friction from any blocks within the wilderwild:penguin_ignore_friction block tag.
  • Added the Penguin Egg block.

Butterfly Branch

  • Added Butterflies
  • Added Butterfly Bottles
  • Removed an unused sound event for caves
  • Removed Abandoned Cabins as they conflicted with Vanilla's modern structure design.
  • Converted all of Wilder Wild's mob variants to now be data-driven!
    • As such, FireflyBiomeColorRegistry has been removed and is replaced with a biomes field in each .json file.
  • Optimized Firefly rendering.
  • Fireflies now only have one flicker pattern.
  • Merged all 17 Firefly Bottle items into 1 item, now relying on components to save the Firefly's color.
  • Jellyfish textures are now prefixed with jellyfish_.
  • Optimized Jellyfish rendering.
  • Biome tags relating to entities are now placed in the entity/spawn path, being only spawn prior.
  • Biome tags relating to entity variants are now placed in the entity/variant path, being in the spawn path prior.
  • Cleaned up code related to Termite handling.
  • Termite eating behaviors are now entirely data-generated, offering a simple way to achieve mod compatibility.

Moobloom Branch

  • Added Mooblooms
    • When bred, spawn a baby with a flower of a mixed color if possible.
    • Cannot be converted into regular Cows, unlike Mooshrooms.
    • Each flower can be sheared off the Moobloom.
      • These can each be regrown by feeding it Wheat.
      • Cannot breed unless all flowers are present.
    • Spawn in the Flower Forest, Flower Fields, and Sunflower Plains biomes by default.
    • Butterflies will follow Mooblooms.

Firefly Branch

  • Fireflies now move faster.
  • Fireflies now spawn and move in swarms.
    • When the leader of a swarm is killed or captured in a bottle, the nearest Firefly will become the new swarm leader.
    • Firefly Swarms can be toggled in the config.
  • Removed unnecessary spawning mechanics that were unique only to the Firefly.
  • Moved multiple aspects of the Firefly to be managed by its brain.
  • Fireflies now only spawn at night.
  • Fireflies now only spawn in Swamp-like biomes by default.
  • Expanded the list of blocks Fireflies can "hide" in during the day.
  • Renamed the wilderwildfireflies mob category to wilderwildfirefly.
  • Removed the wilderwild:spawn/firefly_spawnable_cave and wilderwild:spawn/firefly_spawnable_during_day tags as these spawning behaviors have been removed.

Feature Optimization Branch

  • Removed Mud-specific Cattail features from biomes that do not generate Mud.
    • The wilderwild:feature/has_cattail_mud biome tag has been added as a result of this change.
  • Removed Shelf Fungi-only features, now relying solely on trunk decorators to place Shelf Fungi.
    • The wilderwild:feature/has_brown_shelf_fungi and wilderwild:feature/has_red_shelf_fungi biome tags have been removed as a result of this change.
  • Optimized and cleaned up the implementation of many worldgen features.
  • All trees that don't place foliage now use wilderwild:no_op_foliage_placer.
  • Removed random circular, shallow pools from caves.
    • The wilderwild:feature/no_pools biome tag has been removed as a result of this change.
  • Oak trees generated in Savanna or Badlads biomes no longer have Shelf Fungi.
  • Bushes now generate on Grass and Coarse Dirt in Wooded Badlands.
    • Renamed the wilderwild:feature/has_wooded_badlands_terracotta_bush biome tag to wilderwild:feature/has_wooded_badlands_bush as a result of this change.
  • Decreased the amount of trees per-chunk in Wooded Badlands by 1.
  • Jungle trees can now generate with Shelf Fungi.
  • Mangrove trees can now generate with Shelf Fungi.

Pale Mushroom Branch

  • All Shelf Fungi can now be mined faster with an Axe.
  • Added the Pale Mushroom and Pale Shelf Fungi blocks.
    • At night, these will emit gray spore-like particles.
  • Added the Pale Mushroom Block.
    • Emits fog-like particles at night while above a Mushroom Stem block.
  • Huge Pale Mushrooms generate naturally in the Pale Garden Biome.
  • Properly updated the sound type for Eyeblossoms to match other flowers.
  • Termites can now eat Pale Oak blocks.
  • Resin Clumps, Creaking Hearts, Eyeblossoms, and Pale Mushrooms now kill Termites on contact.

Gabbro Branch

  • Added the Gabbro stone type.
    • Generates naturally in Magmatic Caves.
    • Can be polished.
    • Can be crafted into bricks.
    • Mossy brick variants and stair, slab, and wall variants of the base stone require Trailier Tales to be installed.
    • Scorched can spawn on Gabbro.