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Assets.cs
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/*
* This software is licensed under the MIT License
* https://github.com/GStefanowich/SDV-NFFTT
*
* Copyright (c) 2019 Gregory Stefanowich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections.Concurrent;
using System.IO;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
namespace NotFarFromTheTree {
public static class Assets {
private static readonly ConcurrentDictionary<string, Texture2D> ASSETS = new ConcurrentDictionary<string, Texture2D>();
private const string MOD_PREFIX = "NFFTT";
public static bool Has( string key ) => Assets.ASSETS.ContainsKey(key);
public static Texture2D Get( string key ) {
while (true) {
if (Assets.ASSETS.TryGetValue(key, out Texture2D texture) && texture != null)
return texture;
else if (!Assets.LoadSprite(key, Assets.UnWrap(key)))
return null;
}
}
public static bool SpriteExists( string path ) => File.Exists(Assets.ModLocal(path));
public static bool LoadSprite( string key, string path ) {
if (!Assets.SpriteExists($"{path}.png")) {
ModEntry.MONITOR.Log($"Could not find file asset: \"{path}.png\"", LogLevel.Error);
} else {
// If the value is not already in the Dictionary
if (!Assets.ASSETS.TryGetValue(key, out Texture2D assets) || assets == null) {
// Load the texture
assets = ModEntry.MOD_HELPER.Content.Load<Texture2D>(Assets.ModAsset($"{path}.png"), ContentSource.ModFolder);
// Store the texture for future loading
Assets.ASSETS[key] = assets;
}
return true;
}
return false;
}
public static string WRAP => $"{Assets.MOD_PREFIX}{Path.DirectorySeparatorChar}";
public static string Wrap( string path ) => $"{Assets.WRAP}{path}";
public static string UnWrap( string path ) {
return Assets.IsWrapped(path) ? path.Substring(Assets.WRAP.Length) : path;
}
public static bool IsWrapped( string path ) => path.StartsWith(Assets.WRAP);
public static string ModLocal( string file ) => Path.Combine(ModEntry.MOD_HELPER.DirectoryPath, Assets.ModAsset(file));
public static string ModAsset( string asset ) => Path.Combine("assets", asset);
}
}