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channel.go
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package sourcenet
import (
"github.com/galaco/bitbuf"
"github.com/golang-source-engine/checksum"
"github.com/galaco/sourcenet/message"
"github.com/galaco/sourcenet/utils"
"log"
)
// SplitPacket is a case when a message can contain multiple packet types
type SplitPacket struct {
netID int32
sequenceNumber int32
packetID int16
splitSize int16
}
// DataFragment is used for receiving files from the server. Since files are almost certainly
type DataFragment struct {
Filename string
Buffer []byte
SizeInBytes uint32
SizeInBits uint32
TransferID uint32 // Used only for files
IsCompressed bool // Is bzip compressed
SizeUncompressed uint32
AsTCP bool // Send as TCP stream
NumFragments int32
AcknowledgedFragments int32 // Fragments sent and acknowledges
PendingFragments int32 // Fragments sent, but not (yet) acknowledged
FragmentOffsets []int32
}
// SubChannel is primarily used for splitting packet types up in the primary channel
type SubChannel struct {
// FirstFragment is the first fragments
FirstFragment [maxStreams]int32
// NumFragments is the number of fragments that make up
NumFragments [maxStreams]int32
// SendSequenceCounter
SendSequenceCounter int32
// State 0=free, 1=scheduled to read, 2=send & waiting, 3=dirty
State int32
// Index into containing channels subchannel array
Index int32
}
// Free clears up the SubChannel
func (channel *SubChannel) Free() {
channel.State = subChannelFree
channel.SendSequenceCounter = -1
for i := 0; i < maxStreams; i++ {
channel.NumFragments[i] = 0
channel.FirstFragment[i] = -1
}
}
// Channel is is responsible for processing received packets into
// appropriate formats.
type Channel struct {
received [maxStreams]DataFragment
subChannels [maxSubChannels]SubChannel
waiting [maxStreams][]*DataFragment
challengeValue int32
challengeValueInStream bool
inSequenceCounter int32
outSequenceCounter int32
outSequenceAcknowledgedCounter int32
inReliableState uint8
messages []IMessage
needFragments bool
}
// WriteHeader writes header bytes to a message, then
// returns the modified message.
// Returns nil if there is 0 bytes to generate checksum against (ie empty body)
func (channel *Channel) WriteHeader(msg IMessage, subchans bool) IMessage {
senddata := bitbuf.NewWriter(len(msg.Data()) + 64) // sufficient space for header & then some
flags := uint8(0)
senddata.WriteInt32(channel.outSequenceCounter) // outgoing sequence
senddata.WriteInt32(channel.inSequenceCounter) // incoming sequence
flagOffset := senddata.BitsWritten()
senddata.WriteByte(0) // flags
senddata.WriteUint16(0) // crc16
checksumStart := senddata.BytesWritten()
senddata.WriteUint8(channel.inReliableState)
if subchans {
flags |= packetFlagReliable
}
senddata.WriteBytes(msg.Data()) // Data
for senddata.BytesWritten() < minRoutablePayload && senddata.BitsWritten()%8 != 0 {
senddata.WriteUnsignedBitInt32(0, netmsgTypeBits)
}
offset := senddata.BitsWritten()
senddata.Seek(flagOffset)
senddata.WriteUint8(flags)
senddata.Seek(offset)
if checksumStart < senddata.BytesWritten() {
nCheckSumBytes := senddata.BytesWritten() - checksumStart
if nCheckSumBytes > 0 {
checksumSignature := checksum.CRC32(senddata.Data()[checksumStart:])
senddata.Seek(uint(checksumStart * 8))
senddata.WriteUint16(checksumSignature)
senddata.Seek(senddata.BitsWritten())
channel.outSequenceCounter++
return message.NewGeneric(senddata.Data())
}
}
return nil
}
// ProcessPacket Reads received packet header and determines if the
// packet is ready to be inspected outside on the netcode.
// Any packet not deemed ready (e.g. split packet) will be queued until it
// is ready
func (channel *Channel) ProcessPacket(msg IMessage) bool {
if msg.Connectionless() == true {
channel.messages = append(channel.messages, msg)
return true
}
recvdata := bitbuf.NewReader(msg.Data())
header, _ := recvdata.ReadUint32()
if header == packetHeaderFlagSplit {
if channel.HandleSplitPacket(recvdata) == 0 {
return false
}
header, _ = recvdata.ReadUint32()
}
if header == packetHeaderFlagCompressed {
log.Println("Unsupported compressed packet")
return false
//uncompressedSize := len(msg.Data()) * 16;
//
//char*tmpbuffer = new char[uncompressedSize];
//
//
//memmove(netrecbuffer, netrecbuffer + 4, msgsize + 4);
//
//NET_BufferToBufferDecompress(tmpbuffer, uncompressedSize, netrecbuffer, msgsize);
//
//memcpy(netrecbuffer, tmpbuffer, uncompressedSize);
//
//
//recvdata.StartReading(netrecbuffer, uncompressedSize, 0);
//printf("UNCOMPRESSED\n");
//
//
//delete[] tmpbuffer;
//tmpbuffer = 0;
}
recvdata.Seek(0)
flags, headerSize := channel.ReadHeader(msg)
if flags == -1 {
return false
}
if flags&packetFlagReliable != 0 {
shiftCount, _ := recvdata.ReadUint32Bits(3)
bit := 1 << shiftCount
for i := 0; i < maxStreams; i++ {
if recvdata.ReadOneBit() != false {
if channel.readSubChannelData(recvdata, i) == false {
return false
}
}
}
channel.inReliableState = uint8(utils.FlipBit(uint(channel.inReliableState), uint(bit)))
for i := 0; i < maxStreams; i++ {
if channel.checkReceivingList(i) == false {
return false
}
}
}
if len(msg.Data()[headerSize:]) > 0 {
channel.messages = append(channel.messages, message.NewGeneric(msg.Data()[headerSize:]))
}
if channel.WaitingOnFragments() || flags&packetFlagTables != 0 {
channel.needFragments = true
// immediate fragment request?
}
return true
}
// WaitingOnFragments tests if the channel is expecting more fragments for a packet
func (channel *Channel) WaitingOnFragments() bool {
for i := 0; i < maxStreams; i++ {
data := &channel.received[i] // get list
if data != nil && data.NumFragments != 0 {
channel.needFragments = true
return true
}
}
if channel.needFragments {
channel.needFragments = false
return true
}
return false
}
// HandleSplitPacket process a packet that contains multiple entries
// @TODO Implement me
func (channel *Channel) HandleSplitPacket(recvdata *bitbuf.Reader) int {
//netrecbuffer = []SplitPacket from recvdata.Data()
//header := netrecbuffer[0]
//
//// pHeader is network endian correct
//sequenceNumber := header.sequenceNumber
//packetID := header.packetID
//// High byte is packet number
//packetNumber := (packetID >> 8)
//// Low byte is number of total packets
//packetCount := (packetID & 0xff) - 1
//
//nSplitSizeMinusHeader := header.splitSize
//
//offset := (packetNumber * nSplitSizeMinusHeader);
//
//memcpy(splitpacket_compiled+ offset, netrecbuffer+ SPLIT_HEADER_SIZE, msgsize- SPLIT_HEADER_SIZE);
//
//
//if packetNumber == packetCount {
// memset(netrecbuffer, 0, msgsize);
//
//
// splitsize = offset + msgsize;
// memcpy(netrecbuffer, splitpacket_compiled, splitsize);
// msgsize = splitsize;
// recvdata.StartReading(netrecbuffer, msgsize, 0);
//
// return 1;
//
//}
return 0
}
// ReadHeader parses the received packet header.
// Returned data is header flags value.
func (channel *Channel) ReadHeader(msg IMessage) (flags int32, headerSize int32) {
message := bitbuf.NewReader(msg.Data())
sequence, _ := message.ReadInt32()
sequenceAcknowledged, _ := message.ReadInt32()
flagsI8, _ := message.ReadInt8()
flags = int32(flagsI8)
var checksumSignature uint16
if skipChecksum == false {
checksumSignature, _ = message.ReadUint16()
offset := message.BitsRead() >> 3
checkSumBytes := message.Data()[offset:len(message.Data())]
dataCheckSum := checksum.CRC32(checkSumBytes)
if skipChecksumValidation == false {
if dataCheckSum != checksumSignature {
// checksum mismatch
return -1, -1
}
}
}
message.ReadInt8()
//relState,_ := message.ReadInt8()
numChoked := uint8(0)
if flags&packetFlagChoked != 0 {
numChoked, _ = message.ReadByte()
}
if flags&packetFlagChallenge != 0 {
challenge, _ := message.ReadInt32()
if channel.challengeValue == 0 {
channel.challengeValue = challenge
}
if challenge != channel.challengeValue {
// Bad challenge
return -1, -1
}
channel.challengeValueInStream = true
} else if channel.challengeValueInStream == true {
// stream contains challenge, but not provided?
return -1, -1
}
droppedPackets := sequence - (channel.inSequenceCounter + int32(numChoked) + 1)
if droppedPackets > 0 {
if droppedPackets > maxAllowedPacketDrop {
return -1, -1
}
}
channel.inSequenceCounter = sequence
channel.outSequenceAcknowledgedCounter = sequenceAcknowledged
for i := 0; i < maxStreams; i++ {
channel.checkWaitingList(i)
}
if sequence == 0x36 {
flags |= packetFlagTables
}
headerSize = utils.PadNumber(int32(message.BitsRead()), 8) / 8
return flags, headerSize
}
// readSubChannelData
func (channel *Channel) readSubChannelData(buf *bitbuf.Reader, stream int) bool {
data := &channel.received[stream] // get list
startFragment := int32(0)
numFragments := int32(0)
offset := uint(0)
length := uint(0)
singleBlock := buf.ReadOneBit() == false // is single block ?
if singleBlock == false {
startFragment, _ = buf.ReadInt32Bits(uint(maxFileSizeBits - fragmentBits)) // 16 MB max
numFragments, _ = buf.ReadInt32Bits(3) // 8 fragments per packet max
offset = uint(startFragment * fragmentSize)
length = uint(numFragments * fragmentSize)
}
if offset == 0 { // first fragment, read header info
data.Filename = ""
data.IsCompressed = false
data.TransferID = 0
if singleBlock {
// data compressed ?
if buf.ReadOneBit() == true {
data.IsCompressed = true
data.SizeUncompressed, _ = buf.ReadUint32Bits(maxFileSizeBits)
} else {
data.IsCompressed = false
}
data.SizeInBytes, _ = buf.ReadUint32()
} else {
// is it a file ?
if buf.ReadOneBit() == true {
data.TransferID, _ = buf.ReadUint32Bits(32)
data.Filename, _ = buf.ReadString(maxOSPath)
}
// data compressed ?
if buf.ReadOneBit() == true {
data.IsCompressed = true
data.SizeUncompressed, _ = buf.ReadUint32Bits(maxFileSizeBits)
} else {
data.IsCompressed = false
}
data.SizeInBytes, _ = buf.ReadUint32Bits(maxFileSizeBits)
}
if len(data.Buffer) > 0 {
// last transmission was aborted, free data
data.Buffer = make([]byte, 0)
}
data.SizeInBits = data.SizeInBytes * 8
data.Buffer = make([]byte, utils.PadNumber(int32(data.SizeInBytes), 4))
data.AsTCP = false
data.NumFragments = int32((data.SizeInBytes + fragmentSize - 1) / fragmentSize)
data.AcknowledgedFragments = 0
if singleBlock {
numFragments = data.NumFragments
length = uint(numFragments * fragmentSize)
}
} else {
if data.Buffer == nil || len(data.Buffer) == 0 {
// This can occur if the packet containing the "header" (offset == 0) is dropped.
// Since we need the header to arrive we'll just wait
// for a retry
return false
}
}
if (startFragment + numFragments) == data.NumFragments {
// we are receiving the last fragment, adjust length
rest := fragmentSize - (data.SizeInBytes % fragmentSize)
if rest < 0xFF { //if (rest < FRAGMENT_SIZE)
length -= uint(rest)
}
}
newData, _ := buf.ReadBytes(length) // read data
data.Buffer = append(data.Buffer[offset:], newData...)
data.AcknowledgedFragments += numFragments
return true
}
// checkReceivingList check if any data waiting on more
// fragments
func (channel *Channel) checkReceivingList(i int) bool {
data := &channel.received[i]
if data.Buffer == nil || len(data.Buffer) == 0 {
return true
}
if data.AcknowledgedFragments < data.NumFragments {
return true
}
if data.AcknowledgedFragments > data.NumFragments {
// Something went wrong. Received more fragments than expected
return false
}
if data.IsCompressed == true {
// decompress
// data = decompressFragments(data)
}
if len(data.Filename) == 0 {
channel.messages = append(channel.messages, message.NewGeneric(data.Buffer))
} else {
channel.messages = append(channel.messages, message.NewFile(data.Filename, data.Buffer))
}
// clean list
if len(data.Buffer) > 0 {
data.Buffer = make([]byte, 0)
data.FragmentOffsets = make([]int32, 0)
data.NumFragments = 0
}
return true
}
// checkWaitingList check if a packet waiting to send has
// been sent
func (channel *Channel) checkWaitingList(i int) {
if channel.outSequenceAcknowledgedCounter == 0 || len(channel.waiting[i]) == 0 {
return
}
data := channel.waiting[i][0]
if data.AcknowledgedFragments == data.NumFragments {
// All fragments sent
// Remove from waiting list
for j := 0; j < len(channel.waiting[i]); j++ {
if channel.waiting[i][j] == data {
channel.waiting[i] = append(channel.waiting[i][:j], channel.waiting[i][j+1:]...)
break
}
}
return
} else if data.AcknowledgedFragments > data.NumFragments {
// More fragments acknowledged than there are?
return
}
}
// GetMessages returns all received complete messages (ie packets that
// are not waiting for fragments)
func (channel *Channel) GetMessages() []IMessage {
ret := channel.messages
channel.messages = make([]IMessage, 0)
return ret
}
// NewChannel return a new channel struct
func NewChannel() *Channel {
channel := &Channel{
messages: make([]IMessage, 0),
inSequenceCounter: 0,
outSequenceCounter: 1,
outSequenceAcknowledgedCounter: 0,
inReliableState: 0,
challengeValueInStream: false,
challengeValue: 0,
}
for i := 0; i < maxSubChannels; i++ {
channel.subChannels[i].Index = int32(i)
channel.subChannels[i].Free()
}
return channel
}