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changelog.md

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Current Trunk

r4

  • fix skirmish resource injection timer
  • increase task timer prevision to get correct universe update timing

r3

  • make favicon work

r2

  • change SDL window title
  • add favicon

r1

  • increased universe update rate for smoother movement (prob. breaking multiplayer for now)
  • dithering for vertex backgrounds to prevent color banding
  • enable anisotropic texture filtering for reduced flickering
  • various fixes and improvements to the generic ETG function system
  • severe reduction of opengl draw calls for improved performance
  • various opengl improvements for better compatibility and performance
  • various fixes to enable correct rendering with emscripten legacy opengl emulation
  • various fixes to improve compiler and cross platform compatibility
  • force single threading for webassembly compatibility (prob. breaking multiplayer)
  • extended the plugscreen system to display static text, load jpg buttons and have functional links
  • fixed right click menu artifact appearing on high resolutions
  • fixed out of bounds error when compiling HW demo target
  • fixed mission 3 state machine issue

pre r1

  • please see previous github/gitlab releases