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Regarding any and all current bugs within the mod #392
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Is/Will there be a prefered forum format? IRC, Discord, etc? |
I mean, it doesn't matter what you use, i guess i could set up a Discord server if that's what yall want |
A discord would be cool |
Honestly that would be amazing |
Discord would be nice, yes. |
https://discord.gg/RSBJzNC There you go, not sure if i got everything set up properly though |
It's good to hear something about what's going on here. I'm playing on the 1.10.2 version, but as you're aware there are a lot of bugs. I look forward to being able to rebuild the current pack I've got for 1.12.2, but at least for me personally AM2 is a major component and one that I'm hesitant to abandon. Thank you for making contact and letting us know what's going on. I look forward to hearing more. :) |
Which version should we download to play v.1.10.2? Edwin one or yours? (and if yours... where is it? :S) Thanks! |
Growlith's ones are on Curseforge for Ars Magica 2, Edwin's are newer builds and I think they're on his repository. |
Current consensus seems to be that Edwin's is the better option for 1.10.2. Still not quite feature complete, but less buggy. |
What happened with the 1.12 port? I know you're working on MnA but is anyone else working on this? |
I know i've left you all in the dark for a while now(almost a half a year, wow!) and what im about to say may or may not make people angry, but, any and all current and new bugs with the current source, are currently going to be ignored from me.
1.12 and up are getting a complete rewrite of the entire mod, changing up not only existing mechanics but also adding in new ones.
My reason for rewriting it is due to the fact that, Im not good with existing source codes, it takes months for me to get the handle of an already existing source, and with how much of a clustertruck the current source is, i took it upon myself to rewrite the entire mod to ensure that everything is as stable and in working condition from the very beginning to give YOU, the player, a better experience rather than give you....what's already been given...i feel bad as a programmer for even taking over this because i blindsided edwin from his own work as well, but also, i ended up just not working on the source after porting it and fixing up little things...
Anywho, regarding the progress on the 1.12 version, i have a base and some mechanics in already, just waiting on a friend to finish making some new textures for things and i can get the ball rolling on that!
Starting today, there will be a lot more updates from me!
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