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Calculate the quality rating of a planting by the harvest yield (and other data?). This can then feed into later features to work out what grows well in an area, in a season, or with a companion, or other combos
The text was updated successfully, but these errors were encountered:
+1. I can imagine later on with the events modelling (rain/fertilizing/weeding/etc) we have thought about; this could evolve into a really useful feature
Calculate the quality rating of a planting by the harvest yield (and other data?). This can then feed into later features to work out what grows well in an area, in a season, or with a companion, or other combos
The text was updated successfully, but these errors were encountered: