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index.js
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require('dotenv').config();
const fs = require('node:fs');
const path = require('node:path');
const { Client, GatewayIntentBits, Events, Collection } = require('discord.js');
const { Player } = require('discord-player');
const { TOKEN } = process.env;
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildVoiceStates,
],
});
client.commands = new Collection();
client.player = new Player(client, {
ytdlOptions: {
quality: 'highestaudio',
highWaterMark: 1 << 25,
},
});
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command name and the value as the exported module
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
client.on(Events.InteractionCreate, async (interaction) => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await interaction.deferReply();
await command.execute({ client, interaction });
} catch (error) {
console.error(error);
await interaction.editReply('There was an error while executing this command!');
}
});
/**
* Default events
*/
client.once(Events.ClientReady, (c) => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
client.once('reconnecting', () => {
console.log('Reconnecting!');
});
client.once('disconnect', () => {
console.log('Disconnect!');
});
client.login(TOKEN);