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SimpleWorkQueue.cs
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/* Copyright 2009 HPDI, LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Threading;
namespace Hpdi.Vss2Git
{
/// <summary>
/// Simple work queue over a bounded number of thread-pool threads.
/// </summary>
/// <author>Trevor Robinson</author>
public class SimpleWorkQueue
{
private readonly LinkedList<WaitCallback> workQueue = new LinkedList<WaitCallback>();
private readonly int maxThreads;
private int activeThreads = 0;
private bool suspended = false;
private volatile bool aborting = false;
public SimpleWorkQueue()
{
this.maxThreads = Environment.ProcessorCount;
}
public SimpleWorkQueue(int maxThreads)
{
this.maxThreads = maxThreads;
}
public bool IsIdle
{
get { return activeThreads == 0; }
}
public bool IsFullyActive
{
get { return activeThreads == maxThreads; }
}
public bool IsSuspended
{
get { return suspended; }
}
public bool IsAborting
{
get { return aborting; }
}
// Adds work to the head of the work queue. Useful for workers that
// want to reschedule themselves on suspend.
public void AddFirst(WaitCallback work)
{
lock (workQueue)
{
workQueue.AddFirst(work);
StartWorker();
}
}
// Adds work to the tail of the work queue.
public void AddLast(WaitCallback work)
{
lock (workQueue)
{
workQueue.AddLast(work);
StartWorker();
}
}
// Clears pending work without affecting active work.
public void ClearPending()
{
lock (workQueue)
{
workQueue.Clear();
}
}
// Stops processing of pending work.
public void Suspend()
{
lock (workQueue)
{
suspended = true;
}
}
// Resumes processing of pending work after being suspended.
public void Resume()
{
lock (workQueue)
{
suspended = false;
while (activeThreads < workQueue.Count)
{
StartWorker();
}
}
}
// Signals active workers to abort and clears pending work.
public void Abort()
{
lock (workQueue)
{
if (activeThreads > 0)
{
// flag active workers to stop; last will reset the flag
aborting = true;
}
// to avoid non-determinism, always clear the queue
workQueue.Clear();
}
}
protected virtual void OnActive()
{
}
protected virtual void OnIdle()
{
// auto-reset abort flag
aborting = false;
}
protected virtual void OnStart(WaitCallback work)
{
}
protected virtual void OnStop(WaitCallback work)
{
}
protected virtual void OnException(WaitCallback work, Exception e)
{
}
// Assumes work queue lock is held.
private void StartWorker()
{
if (activeThreads < maxThreads && !suspended)
{
if (++activeThreads == 1)
{
// hook for transition from Idle to Active
OnActive();
}
ThreadPool.QueueUserWorkItem(Worker);
}
}
private void Worker(object state)
{
while (true)
{
WaitCallback work;
lock (workQueue)
{
var head = workQueue.First;
if (head == null || suspended)
{
if (--activeThreads == 0)
{
// hook for transition from Active to Idle
OnIdle();
}
return;
}
work = head.Value;
workQueue.RemoveFirst();
}
// hook for worker initialization
OnStart(work);
try
{
work(work);
}
catch (Exception e)
{
// hook for worker exceptions
OnException(work, e);
}
finally
{
// hook for worker cleanup
OnStop(work);
}
}
}
}
}