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WorkQueue.cs
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/* Copyright 2009 HPDI, LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Hpdi.Vss2Git
{
/// <summary>
/// Extends the simple work queue with support for tracking worker status and exceptions.
/// </summary>
/// <author>Trevor Robinson</author>
public class WorkQueue : SimpleWorkQueue
{
private readonly ManualResetEvent idleEvent = new ManualResetEvent(true);
private readonly Stopwatch stopwatch = new Stopwatch();
private readonly LinkedList<Exception> workExceptions = new LinkedList<Exception>();
private readonly Dictionary<object, string> workStatuses = new Dictionary<object, string>();
private object lastStatusWork;
private string lastStatus;
public string LastStatus
{
get { return lastStatus; }
}
public WorkQueue()
{
}
public WorkQueue(int maxThreads)
: base(maxThreads)
{
}
public TimeSpan ActiveTime
{
get { return stopwatch.Elapsed; }
}
public WaitHandle IdleEvent
{
get { return idleEvent; }
}
public event EventHandler Idle;
public void WaitIdle()
{
idleEvent.WaitOne();
}
public ICollection<Exception> FetchExceptions()
{
lock (workExceptions)
{
if (workExceptions.Count > 0)
{
var result = new List<Exception>(workExceptions);
workExceptions.Clear();
return result;
}
}
return null;
}
public string GetStatus(object work)
{
string result;
lock (workStatuses)
{
workStatuses.TryGetValue(work, out result);
}
return result;
}
public void SetStatus(object work, string status)
{
lock (workStatuses)
{
// only allow status to be set if key is already present,
// so we know that it will be removed in OnStop
if (workStatuses.ContainsKey(work))
{
workStatuses[work] = status;
if (string.IsNullOrEmpty(status))
{
WorkStatusCleared(work);
}
else
{
lastStatusWork = work;
lastStatus = status;
}
}
}
}
public void ClearStatus(object work)
{
SetStatus(work, null);
}
protected override void OnActive()
{
base.OnActive();
idleEvent.Reset();
stopwatch.Start();
}
protected override void OnIdle()
{
base.OnIdle();
stopwatch.Stop();
idleEvent.Set();
var handler = Idle;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
}
protected override void OnStart(WaitCallback work)
{
base.OnStart(work);
lock (workStatuses)
{
workStatuses[work] = null;
}
}
protected override void OnStop(WaitCallback work)
{
base.OnStop(work);
lock (workStatuses)
{
workStatuses.Remove(work);
WorkStatusCleared(work);
}
}
protected override void OnException(WaitCallback work, Exception e)
{
base.OnException(work, e);
lock (workExceptions)
{
workExceptions.AddLast(e);
}
}
// Assumes work status lock is held.
private void WorkStatusCleared(object work)
{
if (work == lastStatusWork)
{
lastStatusWork = null;
lastStatus = null;
foreach (var entry in workStatuses)
{
if (!string.IsNullOrEmpty(entry.Value))
{
lastStatusWork = entry.Key;
lastStatus = entry.Value;
break;
}
}
}
}
}
}