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CheckError.hpp
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//////////////////////////////////////////////////////////////////////////////
//
// --- CheckError.h ---
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __CHECKERROR_HPP__
#define __CHECKERROR_HPP__
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#else
#include <GL/gl.h>
#endif
//----------------------------------------------------------------------------
static const char* ErrorString(GLenum error) {
const char* msg;
switch (error) {
#define Case(Token) \
case Token: \
msg = #Token; \
break;
Case(GL_NO_ERROR);
Case(GL_INVALID_VALUE);
Case(GL_INVALID_ENUM);
Case(GL_INVALID_OPERATION);
#ifndef __gl3_h_ // In OpenGL 3.2 core profile, GL_STACK_OVERFLOW and
// GL_STACK_UNDERFLOW are Not defined and thus the following 2
// cases must be bypassed. So we check the two cases below
// only when it's NOT OpenGL 3.2 core profile,
// i.e., only when "__gl3_h_" is not defined.
Case(GL_STACK_OVERFLOW);
Case(GL_STACK_UNDERFLOW);
#endif
Case(GL_OUT_OF_MEMORY);
#undef Case
}
return msg;
}
//----------------------------------------------------------------------------
static void _CheckError(const char* file, int line) {
GLenum error = glGetError();
do {
std::cerr << "[" << file << ":" << line << "] " << ErrorString(error)
<< std::endl;
} while ((error = glGetError()) != GL_NO_ERROR);
}
//----------------------------------------------------------------------------
#define CheckError() _CheckError(__FILE__, __LINE__)
//----------------------------------------------------------------------------
#endif // !__CHECKERROR_HPP__