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How to target a Scene
?
#2253
Comments
Agree that the point selector selects a particular point in space and time. I think we need a point+duration selector to paint the model at that point, with a start and end time. |
Propose that the defaults for x,y and z are 0 if not specified, and thus a Propose that the default for |
Just to clarify, the missing example would be a duration, which uses the same media fragment syntax as current Presentation 3: NB this example is wrong for
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Default t=0 seems preferable to me. I'm also unsure what meaning t has with scene in scene annotation. Especially if t differs. |
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Got it. So how is the starting time point for the annotation defined? Say I want to annotate a model at 0.5s of its 1s duration and then play the remainder of the duration. |
I think my example is wrong, I will update it. The class is |
Let's kick the semantics of |
This is the way to say "At 100,100,0 from 45 seconds to 90 seconds"
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Given a Scene (#2251) and its coordinate system (#2252), what do annotation
target
properties look like (bothpainting
and other kinds of annotation)?An annotation or Range that targets a particular region of a Scene could use a
PointSelector
with floating point x, y and z properties, as well as a time point for Scenes with duration:For
painting
This selector would place a model at 100,100,0 - but the model is not a point; what part of the model gets placed at that point?
Suggestion from 3D TSG and Napoli workshop (from IIIF/3d#11 (comment)) is that
What does the selector look like if the target is a particular time interval (on a Scene with a duration property?) The above example targets a time point but what’s the syntax for removing the annotation at 240 seconds?
What about annotation targets that are NOT POINTS? (this may be a separate issue)
See IIIF/3d#14 (comment)
Do we want to tackle that now?
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