-
Notifications
You must be signed in to change notification settings - Fork 56
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DirectionTransform #2268
Comments
Could a DirectionTransform also use the |
Unit vector
PointSelector
"look At"
|
Seems like a special case of RotationTransform to me. Instead of rotating a fixed amount relative to a starting position, rotate an arbitrary amount relative to a target point, where the target is either an explicit x,y,z point, or the point at the origin of a specified content resource. |
Consider use cases for walking through multiple points in a story within a Scene -successive cameras looking at successive labels - helps if you can lookAt the label annotation by its URI. |
Why not:
|
Use case for vector: Directional Light only has a vector, but no position as it's infinitely far away and infinitely large |
Resolution from 2024-01-31 -- lookAt property, not a DirectionTransform. No need for a DirectionTransform. Issue is readyForEds with respect to lookAt. |
Lights (#2258) and cameras (#2257) both require a
DirectionTransform
resource, and we can use this issue to develop that across both.From those two issues:
The text was updated successfully, but these errors were encountered: