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send to minecraft #13
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will need to implement kind of a LSP to the carpet mod, will check it out with gnembon |
what is an lsp, and also there is no need for that man. You just save it into scripts folder, then go into game and type |
im talking about a debugger you genius |
and an LSP is just an addon but as a server |
yeah but then you have to implement that stuff directly into carpet mod, no real other way is there? |
I never replied by here, you would need some high permissions as an app there is no other "nice" way of doing it |
Gonna leave this here incase it helps anyone. What I'm currently doing to quickly test scripts is using this extension: Run on Save "emeraldwalk.runonsave": {
"commands": [
{
"match":"\\.sc$",
"cmd":"copy ${file} C:\\Users\\USER\\AppData\\Roaming\\.minecraft\\config\\carpet\\scripts\\${fileBasename}"
}
]
} This lets me automatically copy any script within my workspace, to the scripts directory in MC each time the script is saved. Will say though, having vs code auto reload the script and then have MCs chat/logs in vs codes output would be amazing. But Sadly doubt we can do that with out carpet providing a LSP. |
kind of possible with carpet extensions but you need some kind of mod in the client and maybe in the server or you can do what's said above lol |
instead of reloading and running the code inside minecraft, vs code sends the code directly to minecraft to run so you can quickly iterate over ideas.
there is a maya extension that does that, it would be a cool addition
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