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text ops #6

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JazzMaster opened this issue Feb 9, 2019 · 1 comment
Open

text ops #6

JazzMaster opened this issue Feb 9, 2019 · 1 comment

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@JazzMaster
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text operations have not been built tested yet.
However- we need a DEFAULT 8x8-ish font.
However- we need InstallUserFont or SetFont routines(we have them- not in the main unit, partially tested)

The backspace routine(input) works in C (Shahzbaker)
Other routines are guided from FPC team
Old routines, however, from FPC or TP are a ancient mess.

We will rewrite. I have an idea.

@JazzMaster
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TFF works for SDL- it does not for freeGLUT. GL by itself has no text routines.(Still wondering about 3D text) Bitmapped are only needed for framebuffer fallback modes- however- we start with this in freeGlut.

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