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31-grass.material
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material DesGrass1
{
//receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass1.png
}
}
}
}
material DesGrass2
{
//receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass2.png
}
}
}
}
material DesGrass3
{
//receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass3.png
}
}
}
}
material DesGrass4
{
//receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass4.png
tex_address_mode clamp
}
}
}
}
material DesGrass6
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass6.png
}
}
}
}
material DesGrass7
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesGrass7.png
}
}
}
}
material DesBchLit1
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesBchLit1.png
}
}
}
}
material DesBchLit2
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesBchLit2.png
}
}
}
}
material DesBchLit3
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesBchLit3.png
}
}
}
}
material BchMed1
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesBchMed1.png
}
}
}
}
material BchMul1
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater 30
texture_unit
{
texture DesBchMul1.png
}
}
}
}