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base repository: JohnsProject/JPGE
base: v0.2-beta
head repository: JohnsProject/JPGE
compare: master
Commits on Oct 27, 2018
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John committed
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John committed
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John committed
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John committed
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Commits on Oct 30, 2018
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* Fixed multiple cameras overlapping bug * Changed enum from Light to int (Use constats in Shader class for light types) * Moved zBuffer from SceneRenderer to SceneWindow * Moved all value objects from graphics to the jpge package * Deleted PixelShader class and moved shadePixel method to Shader * Added physics package
John committedOct 30, 2018 Configuration menu - View commit details
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* Renamed SceneRenderer to Renderer * Renamed SceneAnimator to Animator * Created .dto (DataTransferObject) package * Moved Scene from SceneWindow to GameManager that sends current scene in the UpdateEvent * Refactored GameManager * Added PhysicsAnimator class
John committedOct 30, 2018 Configuration menu - View commit details
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Commits on Oct 31, 2018
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* Renamed GameManager to Engine * Added EngineSettings class * Moved Scene from SceneWindow to Engine * Moved Renderer from SceneWindow to Engine * Moved Animator from SceneWindow to Engine
John committedOct 31, 2018 Configuration menu - View commit details
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Moved SceneWindow back to src/main/java
Moved SceneWindow back to src/main/java (moved to src/test/java accidently in last commit)
John committedOct 31, 2018 Configuration menu - View commit details
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Commits on Nov 5, 2018
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Refactored and implemented object fall physics
* Added DisplayBuffer class * Removed viewBuffer from the Camera class drawing directly to DisplayBuffer now * Added PhysicsSettings class (contains physics settings of scenes) * Added object fall physics * Deleted ProfilerData class (Profiler gets data from engine)
John committedNov 5, 2018 Configuration menu - View commit details
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John committed
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Commits on Nov 6, 2018
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* Fixed Key and MouseInputManager key getting bugs * Removed the JPGEKey Listener/Event * Removed the JPGEMouse Listener/Event * Added JPGE interface (Called by the engine, has as a default update method)
John committedNov 6, 2018 Configuration menu - View commit details
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Commits on Nov 13, 2018
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Added sphere collision detection!!!
* Renamed DisplayBuffer to RenderBuffer * Added sphere collision detection!!! * Added Plane mesh to the resources folder * Refactored and fixed bugs
John committedNov 13, 2018 Configuration menu - View commit details
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Commits on Nov 14, 2018
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John committed
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John committed
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Commits on Nov 16, 2018
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Added kinematic option to Rigidbody
* Added kinematic option to Rigidbody (no physical forces affects the object)
John committedNov 16, 2018 Configuration menu - View commit details
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Commits on Nov 21, 2018
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Changed Shader to UnifiedShaderModel
* Refactored SOM file * Changed Shader to UnifiedShaderModel
John committedNov 21, 2018 Configuration menu - View commit details
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Changed Shader to UnifiedShaderModel
* Refactored SOM file * Changed Shader to UnifiedShaderModel
John committedNov 21, 2018 Configuration menu - View commit details
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* Fixed som exporter bug * Fixed som files from resources folder * Added new som file to resources
John committedNov 21, 2018 Configuration menu - View commit details
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Added MeshToMesh collision detection
* Added path to models in resources as constants to Mesh class * Added SphereToMesh collision detection * Added MeshToMesh collision detection * fixed bugs
John committedNov 21, 2018 Configuration menu - View commit details
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Commits on Nov 22, 2018
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Optimized MathUtils sin/cos funtion
* Optimized MathUtils sin/cos funtion (10% performance improvement) * Optimized MathUtils sqrt function (big performance improvement)
John committedNov 22, 2018 Configuration menu - View commit details
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Commits on Nov 24, 2018
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Fixed Profiler bug with older JDKs
John committedNov 24, 2018 Configuration menu - View commit details
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Fixed SOMImporter materials importing bug
John committedNov 24, 2018 Configuration menu - View commit details
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Commits on Nov 29, 2018
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Implemented Serializable in all classes inside dto package
* Implemented Serializable in all classes inside dto package * Fixed bugs
John committedNov 29, 2018 Configuration menu - View commit details
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Commits on Dec 5, 2018
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Changed from Serializable to Externalizable (faster)
* Changed from Serializable to Externalizable (faster) * Moved PhysicsSettings to dto package * Added JUnit test for dto package serialization
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Commits on Dec 6, 2018
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John committed
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Commits on Dec 11, 2018
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Changed Key and MouseInputManager to InputManager
* Changed Key and MouseInputManager to InputManager * InputManager works with events, added JPGE Key and Mouse Listener * Removed ImportExeption * Removed Profiler singleton * Updated License
John committedDec 11, 2018 Configuration menu - View commit details
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John committed
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Commits on Dec 13, 2018
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* Added startLocation to Vertex (using location in rendering instead of vertexBuffer in Mesh) * Fixed mouseDown event bug * Fixed bug in RenderUtils
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Commits on Dec 16, 2018
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Added clamp method to Vector2 and Vector3MathUtils
JohnsProject committedDec 16, 2018 Configuration menu - View commit details
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Commits on Dec 18, 2018
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Blacknick1 committed
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Commits on Dec 21, 2018
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Optimized line drawing algorithm
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Commits on Aug 25, 2020
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