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tetrispiece.cpp
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tetrispiece.cpp
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#include "tetrispiece.h"
#include <vector>
#include <iostream>
using namespace std;
TetrisPiece::TetrisPiece()
{
Piece_x = 0;
Piece_y = 0;
for (int i = 0; i < 5; i++)
{
vector<int> temp;
for (int j = 0; j < 5; j++)
{
temp.push_back(0);
}
Piece_Form.push_back(temp);
}
}
void TetrisPiece::Set_Type(int Tetrominos)
{
Piece_Type = Tetrominos;
//5*5 matrices for each trinomino.
const int BLOCKLIST[7][5][5] = {
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 2, 0, 0},
{0, 2, 2, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 3, 0, 0},
{0, 0, 3, 3, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 4, 4, 0},
{0, 0, 4, 4, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 5, 0, 0},
{0, 0, 5, 5, 0},
{0, 0, 0, 5, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 6, 0, 0},
{0, 0, 6, 6, 0},
{0, 0, 6, 0, 0},
{0, 0, 0, 0, 0}
},
{
{0, 0, 0, 0, 0},
{0, 0, 0, 7, 0},
{0, 0, 7, 7, 0},
{0, 0, 7, 0, 0},
{0, 0, 0, 0, 0}
}
};
if(Tetrominos < 7)
{
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 5; j++)
{
Piece_Form[i][j] = BLOCKLIST[Tetrominos][i][j];
}
}
}
}
void TetrisPiece::Rotate()
{
vector< vector<int> > old_vector;
old_vector = Piece_Form;
for(int i=0;i<5;i++)
{
for(int j=0;j<5;j++){Piece_Form[4-i][j]= old_vector[j][i];};
};
}
//Get
int TetrisPiece::Get_x()
{
return Piece_x;
}
int TetrisPiece::Get_y()
{
return Piece_y;
}
vector< vector<int> > TetrisPiece::Get_Form()
{
return Piece_Form;
}
int TetrisPiece::Get_Type()
{
return Piece_Type;
}
//Set
void TetrisPiece::Set_x(int X)
{
Piece_x = X;
}
void TetrisPiece::Set_y(int Y)
{
Piece_y = Y;
}