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EventHandlers.cs
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using Exiled.API.Features;
using Exiled.Events.EventArgs.Map;
using Exiled.Events.EventArgs.Server;
using Exiled.Loader;
using MEC;
using PlayerRoles;
using Respawning;
using System;
using System.Collections.Generic;
namespace RRR
{
internal sealed class EventHandlers
{
private int Respawns = 0;
private int RRRRespawns = 0;
private CoroutineHandle calcuationCoroutine;
public void OnRoundStarted()
{
RRR.Instance.IsSpawnable = false;
RRR.Instance.NextIsForced = false;
Respawns = 0;
RRRRespawns = 0;
if (calcuationCoroutine.IsRunning)
Timing.KillCoroutines(calcuationCoroutine);
calcuationCoroutine = Timing.RunCoroutine(spawnCalculation());
}
private IEnumerator<float> spawnCalculation()
{
while (true)
{
yield return Timing.WaitForSeconds(1f);
if (Round.IsEnded)
break;
if (Math.Round(Respawn.TimeUntilSpawnWave.TotalSeconds, 0) != RRR.Instance.Config.SpawnWaveCalculation)
continue;
if (Respawn.NextKnownTeam == SpawnableTeamType.NineTailedFox)
RRR.Instance.IsSpawnable = (Loader.Random.Next(100) <= RRR.Instance.Config.SpawnManager.Probability &&
Respawns >= RRR.Instance.Config.SpawnManager.Respawns &&
RRRRespawns < RRR.Instance.Config.SpawnManager.MaxSpawns) || RRR.Instance.NextIsForced;
}
}
public void OnRespawningTeam(RespawningTeamEventArgs ev)
{
if (RRR.Instance.IsSpawnable || RRR.Instance.NextIsForced)
{
List<Player> players = new List<Player>();
if (ev.Players.Count > RRR.Instance.Config.SpawnManager.MaxSquad)
players = ev.Players.GetRange(0, RRR.Instance.Config.SpawnManager.MaxSquad);
else
players = ev.Players.GetRange(0, ev.Players.Count);
Queue<RoleTypeId> queue = ev.SpawnQueue;
foreach (RoleTypeId role in queue)
{
if (players.Count <= 0)
break;
Player player = players.RandomItem();
players.Remove(player);
switch (role)
{
case RoleTypeId.NtfCaptain:
RRR.Instance.Config.RRRLeader.AddRole(player);
break;
case RoleTypeId.NtfSergeant:
RRR.Instance.Config.RRRSergeant.AddRole(player);
break;
case RoleTypeId.NtfPrivate:
RRR.Instance.Config.RRRPrivate.AddRole(player);
break;
case RoleTypeId.NtfSpecialist:
RRR.Instance.Config.RRRAssistantCaptain.AddRole(player);
break;
}
}
RRRRespawns++;
ev.NextKnownTeam = SpawnableTeamType.None;
}
Respawns++;
}
public void OnAnnouncingNtfEntrance(AnnouncingNtfEntranceEventArgs ev)
{
string cassieMessage = string.Empty;
string cassieText = string.Empty;
if (RRR.Instance.IsSpawnable || RRR.Instance.NextIsForced)
{
if (ev.ScpsLeft == 0 && !string.IsNullOrEmpty(RRR.Instance.Config.SpawnManager.RRRAnnouncmentCassieNoScp))
{
ev.IsAllowed = false;
cassieMessage = RRR.Instance.Config.SpawnManager.RRRAnnouncmentCassieNoScp;
cassieText = RRR.Instance.Config.SpawnManager.CassieTextUiuNoSCPs;
}
else if (ev.ScpsLeft >= 1 && !string.IsNullOrEmpty(RRR.Instance.Config.SpawnManager.RRRAnnouncementCassie))
{
ev.IsAllowed = false;
cassieMessage = RRR.Instance.Config.SpawnManager.RRRAnnouncementCassie;
cassieText = RRR.Instance.Config.SpawnManager.CassieTextUiuSCPs;
}
RRR.Instance.NextIsForced = false;
RRR.Instance.IsSpawnable = false;
}
else
{
if (ev.ScpsLeft == 0 && !string.IsNullOrEmpty(RRR.Instance.Config.SpawnManager.NtfAnnouncmentCassieNoScp))
{
ev.IsAllowed = false;
cassieMessage = RRR.Instance.Config.SpawnManager.NtfAnnouncmentCassieNoScp;
cassieText = RRR.Instance.Config.SpawnManager.CassieTextMtfNoSCPs;
}
else if (ev.ScpsLeft >= 1 && !string.IsNullOrEmpty(RRR.Instance.Config.SpawnManager.NtfAnnouncementCassie))
{
ev.IsAllowed = false;
cassieMessage = RRR.Instance.Config.SpawnManager.NtfAnnouncementCassie;
cassieText = RRR.Instance.Config.SpawnManager.CassieTextMtfSCPs;
}
}
cassieMessage = cassieMessage.Replace("{scpnum}", $"{ev.ScpsLeft} scpsubject");
cassieText = cassieText.Replace("{scpnum}", $"{ev.ScpsLeft} SCP subject");
if (ev.ScpsLeft > 1)
{
cassieMessage = cassieMessage.Replace("scpsubject", "scpsubjects");
cassieText = cassieText.Replace("SCP subject", "SCP subjects");
}
cassieMessage = cassieMessage.Replace("{designation}", $"nato_{ev.UnitName[0]} {ev.UnitNumber}");
cassieText = cassieText.Replace("{designation}", GetNatoName(ev.UnitName) + " " + ev.UnitNumber);
if (!string.IsNullOrEmpty(cassieMessage))
Cassie.MessageTranslated(cassieMessage, cassieText, isSubtitles: RRR.Instance.Config.SpawnManager.Subtitles);
}
public string GetNatoName(string unitName)
{
Dictionary<string, string> natoAlphabet = new Dictionary<string, string>()
{
{"a", "ALPHA"},
{"b", "BRAVO"},
{"c", "CHARLIE"},
{"d", "DELTA"},
{"e", "ECHO"},
{"f", "FOXTROT"},
{"g", "GOLF"},
{"h", "HOTEL"},
{"i", "INDIA"},
{"j", "JULIET"},
{"k", "KILO"},
{"l", "LIMA"},
{"m", "MIKE"},
{"n", "NOVEMBER"},
{"o", "OSCAR"},
{"p", "PAPA"},
{"q", "QUEBEC"},
{"r", "ROMEO"},
{"s", "SIERRA"},
{"t", "TANGO"},
{"u", "UNIFORM"},
{"v", "VICTOR"},
{"w", "WHISKEY"},
{"x", "XRAY"},
{"y", "YANKEE"},
{"z", "ZULU" },
};
string firstLetter = unitName[0].ToString().ToLower();
if (natoAlphabet.ContainsKey(firstLetter))
{
return natoAlphabet[firstLetter];
}
else
{
return $"nato_{firstLetter}";
}
}
}
}