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[spirv-val] NV task shader should ignore 8/16 bit output restrictions #5907

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pixeljetstream opened this issue Dec 7, 2024 · 0 comments

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@pixeljetstream
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taskNV payloads (input in mesh or output in task shader) can make use of 8/16 bit types independent of the capability that requires this for all shader inputs and outputs.

This wasn't properly spec'ed so far but it would be good if spirv-validation could stop complaining about this.

EXT was spec'ed differently and shouldn't be impacted.

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