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taskNV payloads (input in mesh or output in task shader) can make use of 8/16 bit types independent of the capability that requires this for all shader inputs and outputs.
This wasn't properly spec'ed so far but it would be good if spirv-validation could stop complaining about this.
EXT was spec'ed differently and shouldn't be impacted.
The text was updated successfully, but these errors were encountered:
taskNV payloads (input in mesh or output in task shader) can make use of 8/16 bit types independent of the capability that requires this for all shader inputs and outputs.
This wasn't properly spec'ed so far but it would be good if spirv-validation could stop complaining about this.
EXT was spec'ed differently and shouldn't be impacted.
The text was updated successfully, but these errors were encountered: