You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I the Texture Mapping/Combined image sampler chapter it doesn't state anywhere to change the fragment shader back to only containing outColor = texture(texSampler, fragTexCoord); in its main function.
This is not a problem until the Loading models chapter where the model will look very wrong as a result of the fragment shader still having the following main function:
But in general all chapters come with full sources (see links at the bottom of the chapter) where you can see how the code should look like. For the chapter you mentioned, said fragment shader code has the correct code.
I the
Texture Mapping/Combined image sampler
chapter it doesn't state anywhere to change the fragment shader back to only containingoutColor = texture(texSampler, fragTexCoord);
in its main function.This is not a problem until the
Loading models
chapter where the model will look very wrong as a result of the fragment shader still having the following main function:It would be nice to add that either after the texture color changing example or somewhere in the
Loading models
chapter just to avoid confusion.The text was updated successfully, but these errors were encountered: