forked from dgriff777/rl_a3c_pytorch
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathtest.py
64 lines (56 loc) · 2.18 KB
/
test.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
from __future__ import division
import torch
from environment import atari_env
from utils import setup_logger
from model import A3Clstm
from player_util import Agent
from torch.autograd import Variable
import time
import logging
def test(args, shared_model, env_conf):
log = {}
setup_logger('{}_log'.format(args.env),
r'{0}{1}_log'.format(args.log_dir, args.env))
log['{}_log'.format(args.env)] = logging.getLogger(
'{}_log'.format(args.env))
d_args = vars(args)
for k in d_args.keys():
log['{}_log'.format(args.env)].info('{0}: {1}'.format(k, d_args[k]))
torch.manual_seed(args.seed)
env = atari_env(args.env, env_conf)
reward_sum = 0
start_time = time.time()
num_tests = 0
reward_total_sum = 0
player = Agent(None, env, args, None)
player.model = A3Clstm(
player.env.observation_space.shape[0], player.env.action_space)
player.state = player.env.reset()
player.state = torch.from_numpy(player.state).float()
player.model.eval()
while True:
if player.done:
player.model.load_state_dict(shared_model.state_dict())
player.action(train=False)
reward_sum += player.reward
if player.done:
num_tests += 1
player.current_life = 0
reward_total_sum += reward_sum
reward_mean = reward_total_sum / num_tests
log['{}_log'.format(args.env)].info(
"Time {0}, episode reward {1}, episode length {2}, reward mean {3:.4f}".
format(
time.strftime("%Hh %Mm %Ss",
time.gmtime(time.time() - start_time)),
reward_sum, player.eps_len, reward_mean))
if reward_sum > args.save_score_level:
player.model.load_state_dict(shared_model.state_dict())
state_to_save = player.model.state_dict()
torch.save(state_to_save, '{0}{1}.dat'.format(
args.save_model_dir, args.env))
reward_sum = 0
player.eps_len = 0
state = player.env.reset()
time.sleep(60)
player.state = torch.from_numpy(state).float()