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The Audience#playSound(Sound) method from Sponge 7's platform breaks (i.e. stops playing sounds) after the target player dies and respawns. Relogging fixes the issue (due to the creation of a new Audience object).
Likely an issue with fetching the player's position as Audience#playSound(Sound,double,double,double) works fine.
The
Audience#playSound(Sound)
method from Sponge 7's platform breaks (i.e. stops playing sounds) after the target player dies and respawns. Relogging fixes the issue (due to the creation of a new Audience object).Likely an issue with fetching the player's position as
Audience#playSound(Sound,double,double,double)
works fine.Version Information
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